Talk:Workshops/Opengl

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Revision as of 22:39, 5 February 2011 by Robert (talk | contribs) (moved Talk:Opengl to Talk:Workshops/Opengl)
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Maybe split this into several parts, one for maths for 2d and 3d computer programming, and the 2nd for an opengl into and then another for shaders.

It's going to be a lot to absorb in one session!