Difference between revisions of "Library"

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*[[User:zerocool42|ZeroCool]] - Artificial Intelligence, Unity Game Development Essentials
 
*[[User:zerocool42|ZeroCool]] - Artificial Intelligence, Unity Game Development Essentials
 
*B D Brewis - 3D Math Primer for Graphics and Game Development
 
*B D Brewis - 3D Math Primer for Graphics and Game Development
 +
MargCobb-Vinegar 1001 practical uses
 +
MargCobb- The Tailor of Ulm
  
 
= On the web =
 
= On the web =

Revision as of 16:58, 3 November 2013

In the space

Comprehensive list

We have a large number of dead-tree books. They're not all catalogued, so feel free to contribute to the following page:

Highlights of the books

Computer Science

Mathematics

Electronics

  • A Practical Introduction to Electronic Circuits, Martin Hartley Jones (ISBN-10: 0521478790)
  • The Art of Electronics, Paul Horowitz & Winfield Hill. This is a personal copy so just ask samthetechie if you want to use it. Use it whenever you want, just treat it well. :)
  • Foundations of Analog and Digital Electronic Circuits, Anant Agarwal & Jeffrey H. Lang
  • The Principles of Computer Hardware, Alan Clements
  • Unit 1 A-level Electronics Support Booklet, Ian Kemp (Logic, Diodes, Resistors, Transistors & MOSFETS, Outputs, Op-Amps, Capacitors, 555)
  • Unit 2 A-level Electronics Support Booklet, Ian Kemp (Sequential logic, Counters, Op-Amps, Amplifiers, Filters)
  • Unit 4 A-level Electronics Support Booklet, Ian Kemp (Communications, Radio receivers, Opto-electronics)
  • Practical Electronics for Inventors, Paul Scherz

Security

  • Applied Cryptography, Bruce Schneier

Arduino

  • Beginning Arduino, Michael McRoberts

Natural/Spoken Language

  • Step By Step in Esperanto - For those who like their languages easy and constructed.


Borrowed

  • Willb - electronics for dummies, the road to serfdom, wired for war
  • thejimmyg - Lex & Yacc book
  • artag - teach yourself mySQL
  • AngrySpinach - Make: Volume 24
  • alecjw - london A to Z. i fancy going for a walk on my way home
  • Nistur - Compiler Construction: Principles and Practice
  • df - Computers under attack
  • andrewblack - Ruby best practices
  • AJP - A Practical Introduction to Electronic Circuits, Basic Electronics, Practical Electronics for Inventors, RFID
  • nartandyou - 250 Innovative Ideas (13/09/2012)
  • Java and SOAP
  • Mr Aun - PHP Phrasebook
  • Nanooq - Programming Ruby (Solexious knows)
  • Necati - Making Things Talk
  • sue - Processing by Ira Greenberg
  • marg__c - nomadic furniture and
  • marg__c- Built-ins
  • Luis - Think fast and slow.
  • mastering opencv with practical projects - User:Oni
  • ZeroCool - Artificial Intelligence, Unity Game Development Essentials
  • B D Brewis - 3D Math Primer for Graphics and Game Development

MargCobb-Vinegar 1001 practical uses MargCobb- The Tailor of Ulm

On the web

Machining

HSS can be better than indexable carbide tools for small work and fine finishes, as it wears faster but is very sharp.
also Sherline guide featuring diagrams and writing.

CNC

  • Beginning CNC A CNC mill isn't a laser cutter. You have to understand how it works.
  • Chris Radek Machining, CNC, format conversion, clocks
  • Guerrilla guide to CNC machining and resin casting:
Volume 1: Basic theory and preparations
Volume 2: Real-world projects

General hardware stuff

Electronics

Design