Difference between revisions of "Project:Open Laser Tag"

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* SamLR has ordered some cheap (approx 7 quid) bluetooth->serial adaptors
 
* SamLR has ordered some cheap (approx 7 quid) bluetooth->serial adaptors
 
* TomW has 2xG1 Phones and an older Tmobile android phone for the guns
 
* TomW has 2xG1 Phones and an older Tmobile android phone for the guns
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==GUNS==
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* I'm going to try and sketchup/lasercut some sample cases, just to muck about with really. Eventually we could vacuum form them - tomw
  
 
==Random brain dump from MakerFaire==
 
==Random brain dump from MakerFaire==

Revision as of 14:26, 10 May 2011

Open Laser Tag (working title)

Maintained by Solexious, tomwyatt

Project goals

To make a fully open source soft/hardware lasertag system, and to have a set of usable gear

Back ground

I've always loved laser quest and quazar growing up, and now I have some of the skills, and the vast resources of the space at my disposal I think its time to turn my childhood dream into a reality!

I was lucky enough to play at "Harrys Quazar" in Bristol (and occasionally laser quest), it was the testing ground for the new features of the Q-2000 system. With more than just point and shoot. Powerups were included in the basic games, including "Rapid fire", "Armour peirosing bullets", "smart bombs", "grenades" and many more. And to play new experimental modes of play, "midnight" (all lights on packs off), "Spy" (where one member of each team would become a spy and have to kill their own), "Eliminator" (5 lives and your out) among many more.

I want to make gear that is easy as writing an xml file and uploading it to the packs to totally change the game play, to make adding a gps module, or heads up display just an api away from being part of the fun.

  • a lot of the personalilty stuff can be implemented by pushing out gamemodes to android devices on the guns (either OTA or wifi)

The big idea that I had was to make the guns/sensors effectively just IO devices for android/ios phones. Once a phone can register hits/shots we can start pushing those into custom rulesets and registering them on some central game server. Given that most android phones are gps/compass/bluetooth/internet enabled there is a lot we could do with them.

It also gets kinda neat when people that want to play install the app on their phone and can show off stats from previous games.

i've now got 4 android phones we can use for this (of varying API level and beaten-ness)

Whats out there?

Q-ZAR

MilesTag offers a protocol to use, but is quite limiting. Such as, you can add ammo clips from a ammo crate, but their is no feed back to let the crate know, and remove a clip from its inventory.

Because of this and other limitations MilesTag will be used as the base, but will be extended far beond this, and will not aim to be backwards compatible.

How can I help?

Areas that need your help:

  • Do the recent replica guns laws cover laser tag systems (with scifi looking guns rather than ak45 look alikes) apply to this?
  • Creation or collection of creative commons sound effects

(more to come)

Resources

  • Spare parts for the Q2000 system
  • SamLR has ordered some cheap (approx 7 quid) bluetooth->serial adaptors
  • TomW has 2xG1 Phones and an older Tmobile android phone for the guns

GUNS

  • I'm going to try and sketchup/lasercut some sample cases, just to muck about with really. Eventually we could vacuum form them - tomw

Random brain dump from MakerFaire

in the process of tidying this



  • grenade launcher
    • nerf stylee - chock full of IR goodness
  • BT proximity
    • use bluetooth signal strengths/MACs as active RFID tags. Can tell if people are near a "base" or if someone is near another player (for bodyguard situations)
  • aliens prox sensor
    • can be done by feeding GPS coords back to a central server then distributing them to guns that are allowed to see
    • jamming and whatnot
  • shootable locks
    • like the backspace door
    • and on chests of ammo etc, simple servo locks that have to be shot off


  • FIRE IN THE ROOM
    • have rooms/areas that are marked as "on fire" or "radioactive"

Assassin gamemode

  • KIT IDAES
    • IR Grenades
    • MINES
    • tripwires
    • sentry gun
    • medkits


---PLAYER modding

Infection Dogtags quad damage

team-fortress type classes


dynamic alliances



statistics

achievements