Archive:Events/Gamejam/Jan11

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== [http://www.strongmangames.co.uk/ SHDR/Slaktus] ==
== [http://www.strongmangames.co.uk/ SHDR/Slaktus] ==
I slapped together a quick shooter prototype. Rather than shooting enemies, your goal is to charge and launch a ball that can destroy both enemies and their bases. The ball will bounce off the environment, meaning there's ample room for both tactical brilliance and total disaster. You charge the ball using your trusty laser whip, which will also keep enemies at a distance. There's just one level and incredibly rough prototype graphics, but it works. [http://http://strongmangames.co.uk/demo/hegel.swf]
I slapped together a quick shooter prototype. Rather than shooting enemies, your goal is to charge and launch a ball that can destroy both enemies and their bases. The ball will bounce off the environment, meaning there's ample room for both tactical brilliance and total disaster. You charge the ball using your trusty laser whip, which will also keep enemies at a distance. There's just one level and incredibly rough prototype graphics, but it works. [http://http://strongmangames.co.uk/demo/hegel.swf Play it here!]

Revision as of 11:42, 2 February 2011

On January the 29th - 30th, the Hackspace hosted a gamejam. And this is what they made:

v21

I started building a SMS based space trading game. Buy low, sell high, wait long periods of time for your ship to cross the galaxy, that kind of thing. It was to be entirely played via SMS, with an average travel time of a few days. The backend was (half) built in Django. But the SMS frontend did get working, with the kind assistance of Mark and his dongle. The lovely side effect of this should soon be SMS capabilities for robonaut.

SHDR/Slaktus

I slapped together a quick shooter prototype. Rather than shooting enemies, your goal is to charge and launch a ball that can destroy both enemies and their bases. The ball will bounce off the environment, meaning there's ample room for both tactical brilliance and total disaster. You charge the ball using your trusty laser whip, which will also keep enemies at a distance. There's just one level and incredibly rough prototype graphics, but it works. Play it here!

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