Workshops/Opengl: Difference between revisions
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Revision as of 18:19, 2 February 2011
a placeholder for what will become a workshop on opengl (and maybe other graphics?)
Overview
Things to cover
- pipeline!!!
- hardware (current specs?)
- examples (games, medical, art etc)
- glut, glu
- graphics contexts
- overview of a graphics app
- procedural graphics (demo scene)
- SHADERS
- MOAR SHADERZ
- Eucledian Geometry revisited (left and right handed systems?)
- quaternions
- MATRICES
- MOAR MATRICES (including projection)
- BUFFERS!
- OpenGL versions and capabilities (GLEW!)
- OpenGLES
- WebGL examples
- External editors and tools (Opengl capabilites, Shader Builder, Blender)
- Vertex Buffer Objects
- Frame Buffer Objects
Things to maybe include
- return of vector graphics?
- projection mapping?
- particle systems
- graphic design applied to OpenGL?
Code
- Cinder
- Openframeworks
- Processing