Workshops/Opengl: Difference between revisions

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Revision as of 18:19, 2 February 2011

a placeholder for what will become a workshop on opengl (and maybe other graphics?)

Overview

Things to cover

  • pipeline!!!
  • hardware (current specs?)
  • examples (games, medical, art etc)
  • glut, glu
  • graphics contexts
  • overview of a graphics app
  • procedural graphics (demo scene)
  • SHADERS
  • MOAR SHADERZ
  • Eucledian Geometry revisited (left and right handed systems?)
  • quaternions
  • MATRICES
  • MOAR MATRICES (including projection)
  • BUFFERS!
  • OpenGL versions and capabilities (GLEW!)
  • OpenGLES
  • WebGL examples
  • External editors and tools (Opengl capabilites, Shader Builder, Blender)
  • Vertex Buffer Objects
  • Frame Buffer Objects

Things to maybe include

  • return of vector graphics?
  • projection mapping?
  • particle systems
  • graphic design applied to OpenGL?

Code

  • Cinder
  • Openframeworks
  • Processing