Project:Bloodbowl Scoreboard: Difference between revisions
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* I have a working 24-LED turn counter on a test board, interruptable by a button, but it uses a pin for each LED - this needs to be reduced greatly, probably using shift registers (and/or conceivably charlieplexing) | * I have a working 24-LED turn counter on a test board, interruptable by a button, but it uses a pin for each LED - this needs to be reduced greatly, probably using shift registers (and/or conceivably charlieplexing) | ||
== Pin Count / Components == | |||
* Input | |||
** 1 - big red button | |||
** 2 - turn up & turn down buttons | |||
** 2 - P1 & P2 score button | |||
** 2 - P1 & P2 reroll buttons | |||
* Output (lower pin reqs with shift registers) | |||
** P1 & P2 score - 2 x 7-segment display? | |||
** 48-LED turn counter - 3 x 16-channel LED driver? | |||
** P1 & P2 reroll counters: 16 x LED or 2 x 7-segment display? | |||
** Turn counter - 8x8 LED array? | |||
Total available digital pins on a Uno: =13= | |||
* 1 x Analog for speaker. |
Revision as of 10:32, 18 February 2011
An arduino-controlled scoreboard for the board game Blood Bowl.
Proposed Features
- Scoring for each team.
- Single digit should suffice for each team - either a small array of LEDs or (better still) a revolving scorewheel?
- Audible touchdown celebration?
- Turn timer (each turn is 4-minutes long)
- Perhaps a long row of LEDs that fills up from left to right for one player, right to left for the other?
- Audible warning as time runs short?
- Pause button?
- Turn counter
- Needs to be able to be adjusted for pitch invasion kick-off table result.
- Re-roll counter for each team?
Chassis
- Should contain the reserves/K.O./dead & injured boxes for each team down the front.
- 24/48 LEDs in a long row above this for the turn timer.
- Above the LEDs, a score counter on each side and a speaker or central display in the middle.
- Central display could act as turn counter? Got an 8x8 R/G LED array that might work...
- Big, very sturdy button on top to be thwacked at the change of turn.
Progress
- I have a working 24-LED turn counter on a test board, interruptable by a button, but it uses a pin for each LED - this needs to be reduced greatly, probably using shift registers (and/or conceivably charlieplexing)
Pin Count / Components
- Input
- 1 - big red button
- 2 - turn up & turn down buttons
- 2 - P1 & P2 score button
- 2 - P1 & P2 reroll buttons
- Output (lower pin reqs with shift registers)
- P1 & P2 score - 2 x 7-segment display?
- 48-LED turn counter - 3 x 16-channel LED driver?
- P1 & P2 reroll counters: 16 x LED or 2 x 7-segment display?
- Turn counter - 8x8 LED array?
Total available digital pins on a Uno: =13=
- 1 x Analog for speaker.