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| We're having a gamejam during the weekend of the '''11th & 12th June'''. | | We're having a gamejam during the weekend of the '''11th & 12th June'''. |
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| What's a gamejam? I'm glad you asked. A gamejam is like a hackweekend for videogames. You arrive and spend 2 days or so making a necessarily limited videogame, often with other people. It's welcome to beginners - there are plenty of drag-and-drop tools for making videogames - for old broken platformers, there's klik'n'play, for visual novels there's ren'py, and there's a Flash visual gamemaking tool a friend has been working on he'll almost certain bring. The focus is on making some kind of interesting gameplay rather than technical brilliance. Or at least, something "interesting".
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| During this gamejam, I propose we make games for the arcade machine currently cluttering up the hallway. This will involve actually fitting a PC within it, and hooking it up to the screen and controls. I'm (George/v21) buying an interface board, but does anyone have:
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| * a spare PC we can use for this? It doesn't need to be particularly fast.
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| * a screen we can replace the CRT with. Wikipedia suggests it has a resolution of 320×224 resolution, which is very small.
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Revision as of 10:38, 11 June 2011
We're having a gamejam during the weekend of the 11th & 12th June.
Notes
Your game should run in fullscreen on Windows at 1024x768, and have a way to quit back to the main menu.
(Power of 2 resolutions of 512x384, 256x192, 128x96, 64x48, 32x24)
Controls
Player 1
- Directions: Left Arrow, Right Arrow, Up Arrow, Down Arrow
- Buttons: Z, X, C
- Start: 1
Player 2
- Directions: J (left), K (down), I (up), L (right)
- Buttons: N, M, B
- Start : 2