Project:Dispatcher: Difference between revisions
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wht 1a led strobe | wht 1a led strobe | ||
yel 5y from buttons data (output from the board) | yel 5y from buttons data (output from the board) | ||
NOTE: the colours are NOT CONSISTENT across boards. I've found some with flipped orange/black - tomw | |||
There are 32 leds, the bits are: | There are 32 leds, the bits are: | ||
Line 86: | Line 89: | ||
When you read in the button bits and the result with 0x3fffffff to ignore the unused bits. | When you read in the button bits and the result with 0x3fffffff to ignore the unused bits. | ||
Also if you use Arduinos make sure you cast things to longs before bit shifting, otherwise 1<< 31 doesnt work |
Revision as of 16:56, 6 January 2013
Phil has a load of old radio dispatchers consoles lying around, they look like an interesting basis for a number of projects.
whats in the box
- A sloping front solidly constructed box in an attractive institution green colour.
- 30 buttons, in a group of 8, one of 9, a big red button and the rest in a numeric keypad with * and #.
- 32 leds between the buttons.
- a speaker.
- 3 x potentiometers.
- a 2x16 lcd screen with standard HD47780 controller (not 100% sure it's 2x16, i've not tried it yet).
possible uses
- cnc machine interface.
- electronic music sequencer/drum machine, or other musical device.
- pretty much anything that needs a good solid control desk.
info
pics
(we can fairly eaisly make new labels using the laser cutter).
example code
(for an mbed, but it's plain C).
http://mbed.org/users/Jasper/programs/dispatcher/lpm5jj/docs/main_8cpp_source.html
pinouts
The Key/led board is connected by an 8 pin connector, using the colors of the cable as a guide the pinout is:
orn common led anode (i.e. +5V) blk Ground prp 2a buttons pl blu 4a common clock red +5V grn 3a serial data for the leds wht 1a led strobe yel 5y from buttons data (output from the board)
NOTE: the colours are NOT CONSISTENT across boards. I've found some with flipped orange/black - tomw
There are 32 leds, the bits are:
0-15 : first 4 colums, botton to top, left to right 16: single to right of the brb 17: single, botton left. 18,19: pair on right, 18 is top 20-31: 3 blocks of 4 in the middle, starting at the right, top down.
The buttons are:
#define CH7 0x00000001 #define KEY_HASH 0x00000002 #define CH6 0x00000004 #define CH5 0x00000008 #define CH4 0x00000010 #define CH3 0x00000020 #define CH2 0x00000040 #define CH1 0x00000080 #define TAPE 0x00000100 #define B_CAST 0x00000200 #define CONN 0x00000400 #define T_T 0x00000800 #define MON 0x00001000 #define SEL 0x00002000 #define LS 0x00004000 #define TEL 0x00008000 #define KEY_5 0x00010000 #define KEY_4 0x00020000 #define KEY_3 0x00040000 #define KEY_2 0x00080000 #define KEY_1 0x00100000 #define BRB 0x00200000 /* actually PTT, but i prefer Big Red Button */ #define FUNC 0x00400000 #define CTCSS 0x00800000 #define KEY_6 0x01000000 #define KEY_0 0x02000000 #define KEY_STAR 0x04000000 #define KEY_9 0x08000000 #define KEY_8 0x10000000 #define KEY_7 0x20000000
When you read in the button bits and the result with 0x3fffffff to ignore the unused bits.
Also if you use Arduinos make sure you cast things to longs before bit shifting, otherwise 1<< 31 doesnt work