Project:Bloodbowl Scoreboard: Difference between revisions

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== Progress ==
== Progress ==


* Currently prototyping the turn counter. It works as a counter already, the code needs some work to make it interruptable by the turn button (and possibly also a pause button).
* I have a working 24-LED turn counter on a test board, interruptable by a button, but it uses a pin for each LED - this needs to be reduced greatly, probably using shift registers (and/or conceivably charlieplexing)

Revision as of 11:05, 16 February 2011

An arduino-controlled scoreboard for the board game Blood Bowl.

Proposed Features

  • Scoring for each team.
    • Single digit should suffice for each team - either a small array of LEDs or (better still) a revolving scorewheel?
    • Audible touchdown celebration?
  • Turn timer (each turn is 4-minutes long)
    • Perhaps a long row of LEDs that fills up from left to right for one player, right to left for the other?
    • Audible warning as time runs short?
    • Pause button?
  • Turn counter
    • Needs to be able to be adjusted for pitch invasion kick-off table result.
  • Re-roll counter for each team?

Chassis

  • Should contain the reserves/K.O./dead & injured boxes for each team down the front.
  • 24/48 LEDs in a long row above this for the turn timer.
  • Above the LEDs, a score counter on each side and a speaker or central display in the middle.
    • Central display could act as turn counter? Got an 8x8 R/G LED array that might work...
  • Big, very sturdy button on top to be thwacked at the change of turn.

Progress

  • I have a working 24-LED turn counter on a test board, interruptable by a button, but it uses a pin for each LED - this needs to be reduced greatly, probably using shift registers (and/or conceivably charlieplexing)