Gamejam: Difference between revisions
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=== Controls === | === Controls === | ||
==== Player 1 ==== | |||
* Directions: Left Arrow, Right Arrow, Up Arrow, Down Arrow | * Directions: Left Arrow, Right Arrow, Up Arrow, Down Arrow | ||
* Buttons: Z, X, C | * Buttons: Z, X, C | ||
* Start: 1 | * Start: 1 | ||
==== Player 2 ==== | |||
* Directions: J (left), K (down), I (up), L (right) | * Directions: J (left), K (down), I (up), L (right) | ||
* Buttons: N, M, B | * Buttons: N, M, B | ||
* Start : 2 | * Start : 2 |
Revision as of 10:38, 11 June 2011
We're having a gamejam during the weekend of the 11th & 12th June.
What's a gamejam? I'm glad you asked. A gamejam is like a hackweekend for videogames. You arrive and spend 2 days or so making a necessarily limited videogame, often with other people. It's welcome to beginners - there are plenty of drag-and-drop tools for making videogames - for old broken platformers, there's klik'n'play, for visual novels there's ren'py, and there's a Flash visual gamemaking tool a friend has been working on he'll almost certain bring. The focus is on making some kind of interesting gameplay rather than technical brilliance. Or at least, something "interesting".
During this gamejam, I propose we make games for the arcade machine currently cluttering up the hallway. This will involve actually fitting a PC within it, and hooking it up to the screen and controls. I'm (George/v21) buying an interface board, but does anyone have:
- a spare PC we can use for this? It doesn't need to be particularly fast.
- a screen we can replace the CRT with. Wikipedia suggests it has a resolution of 320×224 resolution, which is very small.
Notes
Your game should run in fullscreen on Windows at 1024x768, and have a way to quit back to the main menu.
(Power of 2 resolutions of 512x384, 256x192, 128x96, 64x48, 32x24)
Controls
Player 1
- Directions: Left Arrow, Right Arrow, Up Arrow, Down Arrow
- Buttons: Z, X, C
- Start: 1
Player 2
- Directions: J (left), K (down), I (up), L (right)
- Buttons: N, M, B
- Start : 2