Project:The Augmented Bass: Difference between revisions
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* [http://books.google.co.uk/books?id=CGEwXZ7hcIoC&lpg=PP1&dq=Wanderley&pg=PA21#v=onepage&q&f=false Some notable Augmented instruments projects]. | * [http://books.google.co.uk/books?id=CGEwXZ7hcIoC&lpg=PP1&dq=Wanderley&pg=PA21#v=onepage&q&f=false Some notable Augmented instruments projects]. | ||
* [[Hack_traditional_instruments#See_Also|Augmented Tubas, Guitars, Kalimbas]]. | * [[Hack_traditional_instruments#See_Also|Augmented Tubas, Guitars, Kalimbas]]. | ||
* [http://www.youtube.com/watch?feature=player_detailpage&v=cgrOD4PZzuY#t=64s Bootsy] | |||
==Notepad== | ==Notepad== | ||
We need to talk about the mappings.. Which gesture controls which effect? | |||
==Milestones== | ==Milestones== |
Revision as of 03:56, 31 October 2011
Description
The idea is to augment a bass guitar to
- extend the range of sounds it can make
- control realtime effects with it.
Goal 1: Drum triggering
Triggering drum sounds while playing. For example, having low-pitched notes trigger kick-drum sounds and high pitched ones trigger snare-drum sounds.
Goal 2: Control via inclination
Making the neck's inclination control an effect. For example, tilting it up increases a reverb's room size.
Hardware
- A cheap Cort bass, doesn't sound too good but looks pretty.
- Contact microphones.
- Accelerometers.
Interested parties (add yourself)
Prior art
Notepad
We need to talk about the mappings.. Which gesture controls which effect?
Milestones
November 3rd
- Bass and contact microphones brought to Hackspace.
- Brainstorming.
--Ariel 02:07, 28 October 2011 (UTC)