Project:The Augmented Bass: Difference between revisions

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* [http://books.google.co.uk/books?id=CGEwXZ7hcIoC&lpg=PP1&dq=Wanderley&pg=PA21#v=onepage&q&f=false Some notable Augmented instruments projects].
* [http://books.google.co.uk/books?id=CGEwXZ7hcIoC&lpg=PP1&dq=Wanderley&pg=PA21#v=onepage&q&f=false Some notable Augmented instruments projects].
* [[Hack_traditional_instruments#See_Also|Augmented Tubas, Guitars, Kalimbas]].
* [[Hack_traditional_instruments#See_Also|Augmented Tubas, Guitars, Kalimbas]].
* [http://www.youtube.com/watch?feature=player_detailpage&v=cgrOD4PZzuY#t=64s Bootsy]


==Notepad==
==Notepad==
http://www.youtube.com/watch?feature=player_detailpage&v=cgrOD4PZzuY#t=64s
We need to talk about the mappings.. Which gesture controls which effect?  


==Milestones==
==Milestones==

Revision as of 03:56, 31 October 2011

Augment me!

Description

The idea is to augment a bass guitar to

  1. extend the range of sounds it can make
  2. control realtime effects with it.

Goal 1: Drum triggering

Triggering drum sounds while playing. For example, having low-pitched notes trigger kick-drum sounds and high pitched ones trigger snare-drum sounds.

Goal 2: Control via inclination

Making the neck's inclination control an effect. For example, tilting it up increases a reverb's room size.

Hardware

  • A cheap Cort bass, doesn't sound too good but looks pretty.
  • Contact microphones.
  • Accelerometers.

Interested parties (add yourself)

Prior art

Notepad

We need to talk about the mappings.. Which gesture controls which effect?

Milestones

November 3rd

  • Bass and contact microphones brought to Hackspace.
  • Brainstorming.

--Ariel 02:07, 28 October 2011 (UTC)