Project:Racetrack: Difference between revisions
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09:30 < elliot_w> http://www.geek.com/articles/games/wipeout-recreated-with-an-rc-car-and-lots-of-cardboard-2010084/# | 09:30 < elliot_w> http://www.geek.com/articles/games/wipeout-recreated-with-an-rc-car-and-lots-of-cardboard-2010084/# | ||
09:30 < earlbot> [ Wipeout recreated with an RC car and lots of cardboard - Video Games Reviews, Cheats | Geek.com | 09:30 < earlbot> [ Wipeout recreated with an RC car and lots of cardboard - Video Games Reviews, Cheats | Geek.com |
Revision as of 13:17, 5 August 2010
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Racetrack
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IRC
09:30 < elliot_w> http://www.geek.com/articles/games/wipeout-recreated-with-an-rc-car-and-lots-of-cardboard-2010084/# 09:30 < earlbot> [ Wipeout recreated with an RC car and lots of cardboard - Video Games Reviews, Cheats | Geek.com ] 09:31 < srimech> That's fantastic 09:32 < parag0n> awesome 09:32 < srimech> Needs weapons 09:32 < parag0n> i wonder if you could get the latency low enough to play ti over the internet 09:32 < srimech> parag0n: That's something I've thought about doing before 09:33 < srimech> ADSL upstream wasn't good enough at the time to stream much video but it has improved since then 09:34 < parag0n> http://www.geek.com/articles/games/taitos-new-darius-arcade-shmup-has-super-widescreen-display-20100730 :o 09:34 < earlbot> [ Taito's new Darius arcade shmup has super-widescreen display - Video Games Reviews, Cheats | Geek.com ] 09:34 < earthshine> cool 09:38 < parag0n> you could add two cameras, one in the driver's position, on in a third-person-view looking over the car's 'shoulder' 09:39 < parag0n> for the screen, use a HMD with tilt / rotation sensors 09:39 < parag0n> that way you can put the driver camera on a pan / tilt header 09:39 < parag0n> and look around :D 09:39 < elliot_w> bigger space or smaller car required :-) 09:40 < srimech> You don't normally have time to admire the scenery in Wipeout :) 09:46 < artag> elliot_w: you could have a track at ceiling height. Or even in the ceiling space. 09:47 < elliot_w> omg! 09:48 < srimech> A track would kind of ruin the driving experience, wouldn't it? 09:48 < srimech> Oh wait, I see what you mean 09:48 < srimech> Actually, ceiling space would be even better as you could control the lighting 09:49 < parag0n> you'd have to be able to get to it to flip the car up 09:49 < parag0n> unless you used a srimech 09:49 < parag0n> :P 09:49 < srimech> hehe 09:49 < srimech> But Wipeout has little flying robots that put the craft back on the track, they should be implementable IRL 09:50 < artag> how about a 6" pipe in the void, with occasional Y-junctions and multiple cars. crashes would be recovered with a pipe pig. 09:53 < parag0n> make the bots 3" tall, with wheels on each side 09:53 < parag0n> just big enough for 2 to pass, but whichever way they flip they can self-right 09:53 < artag> nice 09:54 < artag> you could drive them upside down but the direction would be reversed 09:54 < srimech> Fix that in software :) 09:55 < artag> no, it makes it harder :-)
Discuss.