Difference between revisions of "Project:Nanode/Bitlash"

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*setup a webserver on the nanode
 
*setup a webserver on the nanode
 
*use bitlash library to init and run bitlash
 
*use bitlash library to init and run bitlash
*filter for URL that has <nowiki>http://<ip>/bitlashconsole/<command></nowiki>
+
*filter for URL that has <nowiki>http://<ip>/RESTbitlash/<command></nowiki>
**grab everything after /bitlashconsole/
+
**grab everything after /RESTbitlash/
 
**use doCharacter(char c) to pipe each char to the bitlash console, one at a time
 
**use doCharacter(char c) to pipe each char to the bitlash console, one at a time
  

Revision as of 21:54, 10 July 2011

To install Bitlash 2.0 RC3d on a nanode you need to do the following

Edit libraries/bitlash/src/bitlash-instream.c to turn off the SDFILE define at or near line 32, make this:

   #define SDFILE

look like this:

   //#define SDFILE

Now restart Arduino 0022, open examples->bitlash->bitlashdemo and upload to your Arduino


---

Plan of action

  • setup a webserver on the nanode
  • use bitlash library to init and run bitlash
  • filter for URL that has http://<ip>/RESTbitlash/<command>
    • grab everything after /RESTbitlash/
    • use doCharacter(char c) to pipe each char to the bitlash console, one at a time

The REST interface will be designed to handle only one line of bitlash command at a time.

For a multi line program, the REST interface should be called until the program is complete. -This can be achieved by having input in a textbox in a webpage that takes the source as input. Some javascript(?) can then take the text, and send it a line a time to the REST interface.