Workshops/Opengl: Difference between revisions
From London Hackspace Wiki
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, 20 February 2011
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| a placeholder for what will become a workshop on opengl (and maybe other graphics?)
| | [http://www.arcsynthesis.org/gltut/ read this!] - Its all you need to know! No really! |
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| ==Overview==
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| Things to cover
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| *pipeline!!!
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| *hardware (current specs?)
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| *examples (games, medical, art etc)
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| *glut, glu
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| *graphics contexts
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| *overview of a graphics app
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| *procedural graphics (demo scene)
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| *SHADERS
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| *MOAR SHADERZ
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| *Eucledian Geometry revisited (left and right handed systems?)
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| *quaternions
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| *MATRICES
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| *MOAR MATRICES (including projection)
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| *BUFFERS!
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| *OpenGL versions and capabilities (GLEW!)
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| *OpenGLES
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| *WebGL examples
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| *External editors and tools (Opengl capabilites, Shader Builder, Blender)
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| *Vertex Buffer Objects
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| *Frame Buffer Objects
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| ===Things to maybe include===
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| *return of vector graphics?
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| *projection mapping?
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| *particle systems
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| *graphic design applied to OpenGL?
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| ===Code===
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| *Cinder
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| *Openframeworks
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| *Processing
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