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TeamID ppppp = PlayerID | '''TeamID ppppp = PlayerID''' | ||
* 001ppppp Team1 (Red) | * 001ppppp Team1 (Red) | ||
* 010ppppp Team2 (Blue) | * 010ppppp Team2 (Blue) | ||
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PlayerID ttt = TeamID / NPC | '''PlayerID ttt = TeamID / NPC''' | ||
* ttt00000 Player0 | * ttt00000 Player0 | ||
* ttt00001 Player1 | * ttt00001 Player1 | ||
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Etc… | Etc… | ||
* ttt11111 Player31 | * ttt11111 Player31 | ||
'''WeaponID ddddd = Damage''' | |||
* 001ddddd Main (x1) | |||
* 010ddddd Side-arm (x1) | |||
* 011ddddd Thrown weapon (Grenade) (x2) | |||
* 100ddddd Static Bomb (x4) | |||
* 101ddddd *free* | |||
* 110ddddd *free* | |||
* 111ddddd *free* | |||
* 00000000 none (used to communicate) | |||
'''Example Bullet''' | |||
<font color="red">001</font><font color="blue">00001</font> <font color="green">001</font><font color="purple">00100</font> <font color="orange">0</font> | |||
<font color="red">Team Red; </font><font color="blue">Player 1; </font> <font color="green">Main Weapon; </font><font color="purple">4 damage; </font> <font color="orange">parity;</font> | |||
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