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Archive:Events/Gamejam/Jan11: Difference between revisions

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== [http://klobb.posterous.com/ KommanderKlobb] ==
== [http://klobb.posterous.com/ KommanderKlobb] ==
I made a 2 player VS shooter with [http://twitter.com/#!/ashleygwinnell Ashley Gwinnell] - I was coding, he was doing everything else. The idea is that both players shoot in the same direction, but there is a network of ever-changing widgets - mirrors, t-splitters etc, which receive the shots and modify their direction / multiply them. The plan is that you'll have to kill waves of enemies and pick up the stuff they drop without getting shot.. [http://dl.dropbox.com/u/867027/Ricky/shooter.jpg Screenshot here!]
I made a 2 player VS shooter with [http://twitter.com/#!/ashleygwinnell Ashley Gwinnell] - I was coding, he was doing everything else. The idea is that both players shoot in the same direction, but there is a network of ever-changing widgets - mirrors, t-splitters etc, which receive the shots and modify their direction / multiply them. The plan is that you'll have to kill waves of enemies and pick up the stuff they drop without getting shot.. [http://dl.dropbox.com/u/867027/Ricky/shooter.jpg Screenshot here!]
== Nick ==
Very belated, and with a few additional hours to add actual gameplay elements after the Jam, here's my very simple avoid the pointy things game. Scoring is time-based, and multipliers increase if you stay still. Death is inevitable :-P
[http://dl.dropbox.com/u/7901391/GameJam01/GameJam01.zip Dropbox'd zip]
Caveats:
It's XNA, so you may need the 3.1 redistributable from [http://www.microsoft.com/downloads/en/details.aspx?FamilyID=53867a2a-e249-4560-8011-98eb3e799ef2 here].
There's no sound.
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