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GraphicsHackspace: Difference between revisions

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===Content===
===Content===
This is our first class on the basics of OpenGL. We will cover the following topics
* Overview of the graphics pipeline
* Introduction to matrices, vectors and a little math
* Introduction to creating a context and clearing the screen! Very important! :D
* Introduction to buffers and geometry
* GLSL Shaders version 1.5 (and touching on later versions)
* Your first triangle
* Your first animation
===Requirements===
* A laptop running OSX, Windows or Linux
* Git (you'll need to checkout the source code)
* The love of computer graphics! :)
* A good editor!
* The BOOST Library for C++
* Basic C++ Knowledge
* The source code and examples for the class - '''TO BE RELEASED VERY SOON'''
On Windows you will need:
* Visual Studio 2010 with service pack 1
* Boost built and installed


===Signup===
===Signup===
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