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===Content=== | ===Content=== | ||
This is our first class on the basics of OpenGL. We will cover the following topics | |||
* Overview of the graphics pipeline | |||
* Introduction to matrices, vectors and a little math | |||
* Introduction to creating a context and clearing the screen! Very important! :D | |||
* Introduction to buffers and geometry | |||
* GLSL Shaders version 1.5 (and touching on later versions) | |||
* Your first triangle | |||
* Your first animation | |||
===Requirements=== | |||
* A laptop running OSX, Windows or Linux | |||
* Git (you'll need to checkout the source code) | |||
* The love of computer graphics! :) | |||
* A good editor! | |||
* The BOOST Library for C++ | |||
* Basic C++ Knowledge | |||
* The source code and examples for the class - '''TO BE RELEASED VERY SOON''' | |||
On Windows you will need: | |||
* Visual Studio 2010 with service pack 1 | |||
* Boost built and installed | |||
===Signup=== | ===Signup=== | ||
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