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Archive:Events/Gamejam/Jan11: Difference between revisions

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== [http://www.strongmangames.co.uk/ SHDR/Slaktus] ==
== [http://www.strongmangames.co.uk/ SHDR/Slaktus] ==
I slapped together a quick shooter prototype. Rather than shooting enemies, your goal is to charge and launch a ball that can destroy both enemies and their bases. The ball will bounce off the environment, meaning there's ample room for both tactical brilliance and total disaster. You charge the ball using your trusty laser whip, which will also keep enemies at a distance. There's just one level and incredibly rough prototype graphics, but it works. [http://http://strongmangames.co.uk/demo/hegel.swf]
I slapped together a quick shooter prototype. Rather than shooting enemies, your goal is to charge and launch a ball that can destroy both enemies and their bases. The ball will bounce off the environment, meaning there's ample room for both tactical brilliance and total disaster. You charge the ball using your trusty laser whip, which will also keep enemies at a distance. There's just one level and incredibly rough prototype graphics, but it works. [http://http://strongmangames.co.uk/demo/hegel.swf Play it here!]
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