Common Project - Xmas 2013 Music: Difference between revisions
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The circuit is simple, an 8 ohm speaker is connected to Arduino pin 8, with the cathode connected to the ground. | The circuit is simple, an 8 ohm speaker is connected to Arduino pin 8, with the cathode connected to the ground. | ||
/* Modified Tone Sketch from Tom Igoe - Taken from the Arduino SDK examples */ | |||
/* Modded by NJA Hackers to play Jingle Bells*/ | |||
#include "pitches.h" | |||
// notes in the melody: | // notes in the melody: | ||
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}; | }; | ||
void setup() { | void setup() { | ||
int numberOfNotes = sizeof(melody)/sizeof(int); | int numberOfNotes = sizeof(melody)/sizeof(int); | ||
// iterate over the notes of the melody: | // iterate over the notes of the melody: | ||
for (int thisNote = 0; thisNote < numberOfNotes; thisNote++) { | for (int thisNote = 0; thisNote < numberOfNotes; thisNote++) { |
Latest revision as of 21:57, 25 November 2013
Christmas tunes on an Arduino
The circuit is simple, an 8 ohm speaker is connected to Arduino pin 8, with the cathode connected to the ground.
/* Modified Tone Sketch from Tom Igoe - Taken from the Arduino SDK examples */ /* Modded by NJA Hackers to play Jingle Bells*/ #include "pitches.h" // notes in the melody: int melody[] = { NOTE_E5,NOTE_E5,NOTE_E5,NOTE_E5,NOTE_E5,NOTE_E5,NOTE_E5,NOTE_G5,NOTE_C5,NOTE_D5,NOTE_E5, NOTE_F5,NOTE_F5,NOTE_F5,NOTE_F5,NOTE_F5,NOTE_E5,NOTE_E5,NOTE_E5,NOTE_E5,NOTE_D5,NOTE_D5, NOTE_E5,NOTE_D5,NOTE_G5, NOTE_E5,NOTE_E5,NOTE_E5,NOTE_E5,NOTE_E5,NOTE_E5,NOTE_E5,NOTE_G5,NOTE_C5,NOTE_D5,NOTE_E5, NOTE_F5,NOTE_F5,NOTE_F5,NOTE_F5,NOTE_F5,NOTE_E5,NOTE_E5,NOTE_E5,NOTE_G5,NOTE_G5,NOTE_F5, NOTE_D5,NOTE_C5, }; // note durations: 4 = quarter note, 8 = eighth note, etc.: int noteDurations[] = { 2,2,4,2,2,4,2,2,2,2,8, 2,2,2,2,2,2,2,2,2,2,2, 2,4,4, 2,2,4,2,2,4,2,2,2,2,8, 2,2,2,2,2,2,2,2,2,2,2, 2,8, }; void setup() { int numberOfNotes = sizeof(melody)/sizeof(int); // iterate over the notes of the melody: for (int thisNote = 0; thisNote < numberOfNotes; thisNote++) { // to calculate the note duration, take one second // divided by the note type. //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc. int noteDuration = 200*noteDurations[thisNote]; tone(8, melody[thisNote],noteDuration); // to distinguish the notes, set a minimum time between them. // the note's duration + 30% seems to work well: int pauseBetweenNotes = noteDuration * 0.8; delay(pauseBetweenNotes); // stop the tone playing: noTone(8); } } void loop() { // no need to repeat the melody. }