Difference between revisions of "Project:Bloodbowl Scoreboard"
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(thanks for the postJeaDissoddeni) |
m (Reverted edits by 188.143.232.39 (Talk) to last revision by 217.169.32.158) |
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− | + | An arduino-controlled scoreboard for the board game [http://en.wikipedia.org/wiki/Blood_Bowl Blood Bowl]. | |
+ | |||
+ | == Proposed Features == | ||
+ | |||
+ | * Scoring for each team. | ||
+ | ** Single digit should suffice for each team - either a small array of LEDs or (better still) a revolving scorewheel? | ||
+ | ** Audible touchdown celebration? | ||
+ | |||
+ | * Turn timer (each turn is 4-minutes long) | ||
+ | ** Perhaps a long row of LEDs that fills up from left to right for one player, right to left for the other? | ||
+ | ** Audible warning as time runs short? | ||
+ | ** Pause button? | ||
+ | |||
+ | * Turn counter | ||
+ | ** Needs to be able to be adjusted for pitch invasion kick-off table result. | ||
+ | |||
+ | * Re-roll counter for each team? | ||
+ | |||
+ | === Chassis === | ||
+ | |||
+ | * Should contain the reserves/K.O./dead & injured boxes for each team down the front. | ||
+ | |||
+ | * 24/48 LEDs in a long row above this for the turn timer. | ||
+ | |||
+ | * Above the LEDs, a score counter on each side and a speaker or central display in the middle. | ||
+ | ** Central display could act as turn counter? Got an 8x8 R/G LED array that might work... | ||
+ | |||
+ | * Big, very sturdy button on top to be thwacked at the change of turn. | ||
+ | |||
+ | == Progress == | ||
+ | |||
+ | * Currently prototyping the turn counter. It works as a counter already, the code needs some work to make it interruptable by the turn button (and possibly also a pause button). |
Revision as of 14:52, 23 December 2010
An arduino-controlled scoreboard for the board game Blood Bowl.
Proposed Features
- Scoring for each team.
- Single digit should suffice for each team - either a small array of LEDs or (better still) a revolving scorewheel?
- Audible touchdown celebration?
- Turn timer (each turn is 4-minutes long)
- Perhaps a long row of LEDs that fills up from left to right for one player, right to left for the other?
- Audible warning as time runs short?
- Pause button?
- Turn counter
- Needs to be able to be adjusted for pitch invasion kick-off table result.
- Re-roll counter for each team?
Chassis
- Should contain the reserves/K.O./dead & injured boxes for each team down the front.
- 24/48 LEDs in a long row above this for the turn timer.
- Above the LEDs, a score counter on each side and a speaker or central display in the middle.
- Central display could act as turn counter? Got an 8x8 R/G LED array that might work...
- Big, very sturdy button on top to be thwacked at the change of turn.
Progress
- Currently prototyping the turn counter. It works as a counter already, the code needs some work to make it interruptable by the turn button (and possibly also a pause button).