Project:USB Disco Dance Floor/v1: Difference between revisions

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Added DDR/GH concept image
m (Turning off fullQR. For now.)
(Added DDR/GH concept image)
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== Future directions ==
== Future directions ==


[[File:Ddf-ddr-concept.gif|thumb|right|Dance Dance Revolution/Guitar Hero mashup concept]]
[[{{#titleparts:{{FULLPAGENAME}}|-1}}|Version 2]] of this project will provide RGB+UV for each cell, with pressure sensors. Ideally the pressure sensors will have a resolution of one cell, so that the floor could be used for games (e.g. Tetris or a mash-up of Dance Dance Revolution and Guitar Hero). The Arduinos (or other microcontrollers) will be embedded into the board design, and the PCBs batch-produced.
[[{{#titleparts:{{FULLPAGENAME}}|-1}}|Version 2]] of this project will provide RGB+UV for each cell, with pressure sensors. Ideally the pressure sensors will have a resolution of one cell, so that the floor could be used for games (e.g. Tetris or a mash-up of Dance Dance Revolution and Guitar Hero). The Arduinos (or other microcontrollers) will be embedded into the board design, and the PCBs batch-produced.


Note: Tetris requires 10px wide by 20 high. DDR would require ((NPlayers * 5) - 1)px. It looks like the floor would have to therefore be a minimum of 3x7 modules for Tetris, and probably the same for DDR. For two players, DDR requires a minimum of 3 modules wide, but I have no idea about the height.
Note: Tetris requires 10px wide by 20 high. DDR would require ((NPlayers * 5) - 1)px. It looks like the floor would have to therefore be a minimum of 3x7 modules for Tetris, and probably the same for DDR. For two players, DDR requires a minimum of 3 modules wide, but I have no idea about the height.