Project:The Augmented Bass: Difference between revisions
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==Interested parties (add yourself)== | ==Interested parties (add yourself)== | ||
* [[User:Ariel|Ariel]] | * [[User:Ariel|Ariel]] | ||
* [[Music_hackspacer_profile|Arthur Dent]] | |||
* [[Music_hackspacer_profile|You!]] | |||
==Prior art== | ==Prior art== | ||
* [http://books.google.co.uk/books?id=CGEwXZ7hcIoC&lpg=PP1&dq=Wanderley&pg=PA21#v=onepage&q&f=false Some notable Augmented instruments projects]. | * [http://books.google.co.uk/books?id=CGEwXZ7hcIoC&lpg=PP1&dq=Wanderley&pg=PA21#v=onepage&q&f=false Some notable Augmented instruments projects]. | ||
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* Bass and contact microphones brought to Hackspace. | * Bass and contact microphones brought to Hackspace. | ||
* Brainstorming. | * Brainstorming. | ||
===November 10th=== | |||
* Affixed contact microphones to [http://bucketbass.com/ bucket bass] (thanks Billy!) | |||
* Affixed contact microphones to electric bass | |||
* Experimented with different microphone locations | |||
* Experimented with different modulations (wah-wah, band pass with very high Q, different reverbs) | |||
[[Category:Music]] | |||
[[Category:AudioVideo]] | |||
[[Category:Projects]] |
Latest revision as of 15:29, 3 June 2013
Description
The idea is to augment a bass guitar to
- extend the range of sounds it can make
- control realtime effects with it.
Goal 1: Drum triggering
Triggering drum sounds while playing. For example, having low-pitched notes trigger kick-drum sounds and high pitched ones trigger snare-drum sounds.
Goal 2: Control via inclination
Making the neck's inclination control an effect. For example, tilting it up increases a reverb's room size.
Hardware
- A cheap Cort bass, doesn't sound too good but looks pretty.
- Contact microphones.
- Accelerometers.
Interested parties (add yourself)
Prior art
Milestones
November 3rd
- Bass and contact microphones brought to Hackspace.
- Brainstorming.
November 10th
- Affixed contact microphones to bucket bass (thanks Billy!)
- Affixed contact microphones to electric bass
- Experimented with different microphone locations
- Experimented with different modulations (wah-wah, band pass with very high Q, different reverbs)