Difference between revisions of "Project:The Augmented Bass"

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* [[User:Ariel|Ariel]]
 
* [[User:Ariel|Ariel]]
 
* [[Music_hackspacer_profile|Arthur Dent]]
 
* [[Music_hackspacer_profile|Arthur Dent]]
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* [[Music_hackspacer_profile|You!]]
 
* [[Music_hackspacer_profile|You!]]
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* Bass and contact microphones brought to Hackspace.
 
* Bass and contact microphones brought to Hackspace.
 
* Brainstorming.
 
* Brainstorming.
 +
===November 10th===
 +
* Affixed contact microphones to [http://bucketbass.com/ bucket bass] (thanks Billy!)
 +
* Affixed contact microphones to electric bass
 +
* Experimented with different microphone locations
 +
* Experimented with different modulations (wah-wah, band pass with very high Q, different reverbs)
 +
  
--[[User:Ariel|Ariel]] 02:07, 28 October 2011 (UTC)
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[[Category:Music]]
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[[Category:AudioVideo]]
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[[Category:Projects]]

Latest revision as of 15:29, 3 June 2013

Augment me!

Description

The idea is to augment a bass guitar to

  1. extend the range of sounds it can make
  2. control realtime effects with it.

Goal 1: Drum triggering

Triggering drum sounds while playing. For example, having low-pitched notes trigger kick-drum sounds and high pitched ones trigger snare-drum sounds.

Goal 2: Control via inclination

Making the neck's inclination control an effect. For example, tilting it up increases a reverb's room size.

Hardware

  • A cheap Cort bass, doesn't sound too good but looks pretty.
  • Contact microphones.
  • Accelerometers.

Interested parties (add yourself)


Prior art

Milestones

November 3rd

  • Bass and contact microphones brought to Hackspace.
  • Brainstorming.

November 10th

  • Affixed contact microphones to bucket bass (thanks Billy!)
  • Affixed contact microphones to electric bass
  • Experimented with different microphone locations
  • Experimented with different modulations (wah-wah, band pass with very high Q, different reverbs)