Difference between revisions of "Group:MathSpace"

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* How to build a propositional logic robot (Matthew Scroggs)
 
* How to build a propositional logic robot (Matthew Scroggs)
 
* Decision making under uncertainty (Cameron)
 
* Decision making under uncertainty (Cameron)
* Video games are hard (Linus Hamilton)
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* Video games are hard, but some are harder than others (Linus Hamilton)
 
''' 17 April 2015 '''
 
''' 17 April 2015 '''
 
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| Linus Hamilton
 
| Linus Hamilton
| Video games are hard
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| Video games are hard, but some are harder than others
 
| 20-30 mins
 
| 20-30 mins
| Computational complexity theory, applied to important problems such as Candy Crush, the Riemann Hypothesis, and custom Braid levels
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| Computational complexity theory, applied to problems such as Braid, the Riemann Hypothesis, and Candy Crush
 
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| (''Your Name Here'')
 
| (''Your Name Here'')

Revision as of 22:04, 20 February 2015

MathSpace
When Alternate Fridays, from 18:30
What Talks and workshops on mathematical subjects
Members

The London MathSpace is a group which meets every other Friday to discuss mathematics. We host talks, problem-solving and programming events.

All our events are held at London Hackspace, 447 Hackney Road.

If you would like to do a talk or have any ideas for an event, please say so here or on our mailing list.

Next Event

Workshop: Programming Bots
6 March 2015 at 18:30
Hosted by MathSpace

Future events

All talks listed here are provisional. If you would like to give a talk of suggest a non-talks event, please add it to a date here. For questions and discussion, use our mailing list.

Talks Non-Talks

20 March 2015

  • How to build a propositional logic robot (Matthew Scroggs)
  • Decision making under uncertainty (Cameron)
  • Video games are hard, but some are harder than others (Linus Hamilton)

17 April 2015

15 May 2015

12 June 2015

06 March 2015

Building bots (Cameron)

03 April 2015

No event? (Good Friday)

01 May 2015

Maths Challenge Team competition (Matthew Scroggs)

29 May 2015

Proposed talks

Name Topic Approximate length Other details
Matthew Scroggs How to build a propositional logic robot 20-30 mins How I built @mathslogicbot and some of the maths behind it.
Cameron Decision making under uncertainty 15-20 mins Models for how we make decisions under uncertainty, starting from Utility theory
Linus Hamilton Video games are hard, but some are harder than others 20-30 mins Computational complexity theory, applied to problems such as Braid, the Riemann Hypothesis, and Candy Crush
(Your Name Here) (Title) (Length) (What you will talk about)

Past meetings

20 Feb 2015

  • Morality Metrics on the Iterated Prisoners Dilemma (Axel Wagner)
  • The Fluid Dynamics of Chocolate fountains (Adam Townsend)

06 Feb 2015

23 Jan 2015

  • Folding Tube Maps (Matthew Scroggs) - write up
  • AI and Bots in Game Design (Martin Clarke) slides
  • Regime detection in multivariate stochastic processes (Alex Bolton)

09 Jan 2015

  • Voting Theory (Alex Bolton) - slides

05 Dec 2014

  • Diffie-Hellman Key Exchange (Axel Wagner) - slides

21 Nov 2014

24 Oct 2014