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Project:USB Disco Dance Floor/v1: Difference between revisions

From London Hackspace Wiki
A few updates about floor size
(Note about example concept image size)
(A few updates about floor size)
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[[{{#titleparts:{{FULLPAGENAME}}|-1}}|Version 2]] of this project will provide RGB+UV for each cell, with pressure sensors. Ideally the pressure sensors will have a resolution of one cell, so that the floor could be used for games (e.g. Tetris or a mash-up of Dance Dance Revolution and Guitar Hero). The Arduinos (or other microcontrollers) will be embedded into the board design, and the PCBs batch-produced.
[[{{#titleparts:{{FULLPAGENAME}}|-1}}|Version 2]] of this project will provide RGB+UV for each cell, with pressure sensors. Ideally the pressure sensors will have a resolution of one cell, so that the floor could be used for games (e.g. Tetris or a mash-up of Dance Dance Revolution and Guitar Hero). The Arduinos (or other microcontrollers) will be embedded into the board design, and the PCBs batch-produced.


Note: Tetris requires 10px wide by 20 high. DDR would require ((NPlayers * 5) - 1)px. It looks like the floor would have to therefore be a minimum of 3x7 modules for Tetris, and probably the same for DDR. For two players, DDR requires a minimum of 3 modules wide, but I have no idea about the height. The example board to the right is 3x7 modules.
Note: Tetris requires 10px wide by 20 high for the playing field. DDR would require ((NPlayers * 5) - 1)px wide. It looks like the floor would have to therefore be a minimum of 3x8 modules for Tetris, and probably the same for DDR (but perhaps shorter). For two players, DDR requires a minimum of 3 modules wide, but the height could be relatively variable. The example floor to the right is 3x7 modules.