120
edits
(Note about example concept image size) |
(A few updates about floor size) |
||
Line 27: | Line 27: | ||
[[{{#titleparts:{{FULLPAGENAME}}|-1}}|Version 2]] of this project will provide RGB+UV for each cell, with pressure sensors. Ideally the pressure sensors will have a resolution of one cell, so that the floor could be used for games (e.g. Tetris or a mash-up of Dance Dance Revolution and Guitar Hero). The Arduinos (or other microcontrollers) will be embedded into the board design, and the PCBs batch-produced. | [[{{#titleparts:{{FULLPAGENAME}}|-1}}|Version 2]] of this project will provide RGB+UV for each cell, with pressure sensors. Ideally the pressure sensors will have a resolution of one cell, so that the floor could be used for games (e.g. Tetris or a mash-up of Dance Dance Revolution and Guitar Hero). The Arduinos (or other microcontrollers) will be embedded into the board design, and the PCBs batch-produced. | ||
Note: Tetris requires 10px wide by 20 high. DDR would require ((NPlayers * 5) - 1)px. It looks like the floor would have to therefore be a minimum of | Note: Tetris requires 10px wide by 20 high for the playing field. DDR would require ((NPlayers * 5) - 1)px wide. It looks like the floor would have to therefore be a minimum of 3x8 modules for Tetris, and probably the same for DDR (but perhaps shorter). For two players, DDR requires a minimum of 3 modules wide, but the height could be relatively variable. The example floor to the right is 3x7 modules. |