Project:USB Disco Dance Floor/v1/firmware: Difference between revisions

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Examples:
Examples:
* 4 bpc (bits per channel) and 4 colours would lead to a bit pattern of: <tt>RRRRGGGG BBBBUUUU</tt>.
* 4 <abbr title="bits per channel">bpc</abbr> and 4 colours would lead to a bit pattern of: <tt style="font-weight: bold"><span style="color: #c00">RRRR</span><span style="color: #090">GGGG</span> <span style="color: #00c">BBBB</span>UUUU</tt>.
* 4 bpc and 3 colours would have a bit pattern of: <tt>RRRRGGGG BBBB0000</tt>
* 4 bpc and 3 colours would have a bit pattern of: <tt style="font-weight: bold"><span style="color: #c00">RRRR</span><span style="color: #090">GGGG</span> <span style="color: #00c">BBBB</span><span style="color: #666; font-weight: normal">0000</span></tt>
* 12bps and 3 colours would have a bit pattern of: <tt>RRRRRRRR RRRRGGGG GGGGGGGG BBBBBBBB BBBB0000</tt>
* 12 bpc and 3 colours would have a bit pattern of: <tt style="font-weight: bold"><span style="color: #c00">RRRRRRRR RRRR</span><span style="color: #090">GGGG GGGGGGGG</span> <span style="color: #00c">BBBBBBBB BBBB</span><span style="color: #666; font-weight: normal">0000</span></tt>
* 3bps and 3 colours would have a bit pattern of: <tt>RRRGGGBB B0000000</tt>
* 3 bpc and 3 colours would have a bit pattern of: <tt style="font-weight: bold"><span style="color: #c00">RRR</span><span style="color: #090">GGG</span><span style="color: #00c">BB B</span><span style="color: #666; font-weight: normal">0000000</span></tt>


=== Co-ordinate ===
=== Co-ordinate ===
Line 26: Line 26:


A scroll spec consists of two two-bit values and two one-bit values packed into a single byte, with the bit pattern: <tt>xxyy0w0h</tt>. The number of pixels to scroll along the X and Y axes is specified by <tt>xx</tt> and <tt>yy</tt>, and the direction is negative along the X/Y axis if <tt>w</tt> or <tt>h</tt> are set, respectively.
A scroll spec consists of two two-bit values and two one-bit values packed into a single byte, with the bit pattern: <tt>xxyy0w0h</tt>. The number of pixels to scroll along the X and Y axes is specified by <tt>xx</tt> and <tt>yy</tt>, and the direction is negative along the X/Y axis if <tt>w</tt> or <tt>h</tt> are set, respectively.
=== Ordering ===
When commands refer to regions of the floor and some ordering of the data is needed it will be sorted in a fixed format, with the X co-ordinate increasing until it would fall outside the region. The X co-ordinate is then reset and the Y co-ordinate increased by 1, until the region is defined.
For example, the region: (1, 0) to (2, 2) would be ordered as follows: (1, 0), (2, 0), (1, 1), (2, 1), (1, 2), (2, 2). The code for this algorithm might look something like:
for j in range(y, h+1):
  for i in range(x, w+1):
    output(pixel[x][y])
and going back the other way:
pos=0
while (col = read()):
  i = x + (pos % (1+w-x))
  j = y + (pos / (1+w-x))
  pixel[x][y] = col
  ++pos


== Commands ==
== Commands ==


Commands start with a one-byte identifier, followed by zero or more data bytes. The number of data bytes is command-specific. The device should not output any data unless specified below.
Commands start with a one-byte identifier, followed by zero or more data bytes. The number of data bytes is command-specific. The device should not output any data unless specified below. Note that "data in" and "data out" are from the point of view of the device.
 
=== Status/Diagnostic Commands ===


{| class="wikitable"
{| class="wikitable" width="100%"
!width="80"|Command
!width="80"|Command
!Action
!colspan="2"|Details
!width="100"|Min version
!width="100"|Min version
|-
|-
!colspan="3" style="background: #ddd"|Status/Diagnostic Commands
!rowspan="3"|00
|colspan="2"|'''Reset'''
|rowspan="2"|1.0
|-
|-
!rowspan="2"|00
|width="42%"|'''Data in:''' ''None''
|'''Reset'''
|width="42%"|'''Data out:''' 6 bytes: hardware version (2), firmware version (2), capabilities (2)
|1.0
|-
|-
|colspan="2"|Resets the board to an initial state, with all pixels off. The board sends four bytes representing its hardware and firmware versions (2 bytes each), followed by 2 bytes for hardware details. This command also resets the board ID to 0xFFFF (i.e. unset).
|colspan="3"|Resets the board to an initial state, with all pixels off. The board sends four bytes representing its hardware and firmware versions (2 bytes each), followed by 2 bytes for hardware details. This command also resets the board ID to 0xFFFF (i.e. unset).


The high nybble of the first hardware info byte is the number of different colours supported (0x1, 0x3, or 0x4) and the low nybble is whether sensors are supported (0x1 for yes). The high nybble of the second byete specifies the number of bits needed to specify LED brightness. If this is different for different colours, the firmware will handle scaling. The low nybble does the same for sensor resolution. Note that, for the time being, resolutions should be a power of 2 (0x1, 0x2, 0x4, 0x8).
The high nybble of the first hardware info byte is the number of different colours supported (0x1, 0x3, or 0x4) and the low nybble is whether sensors are supported (0x1 for yes). The high nybble of the second byete specifies the number of bits needed to specify LED brightness. If this is different for different colours, the firmware will handle scaling. The low nybble does the same for sensor resolution. Note that, for the time being, resolutions should be a power of 2 (0x1, 0x2, 0x4, 0x8).
|-
|-
!rowspan="2"|01
!rowspan="3"|01
|'''Identify'''
|colspan="2"|'''Identify'''
|1.0
|rowspan="2"|1.0
|-
|'''Data in:''' 2 bytes: board ID
|'''Data out:''' 1 byte: 0x00
|-
|colspan="3"|Informs the board of its two-byte board ID for this session. Note that board IDs 0x0000 and 0xFFFF are reserved. The board will respond with 0x00 (success).
|-
!rowspan="3"|02
|colspan="2"|'''Ping'''
|rowspan="2"|1.0
|-
|'''Data in:''' ''None''
|'''Data out:''' 3 bytes: 0x00, board ID (2)
|-
|colspan="3"|Checks connectivity with the board. The board will respond with 0x00 (success) followed by its two-byte board ID.
|-
!rowspan="3"|03
|colspan="2"|'''Query neighbours'''
|rowspan="2"|1.2?
|-
|'''Data in:''' ''None''
|'''Data out:''' 8 bytes: top neighbour ID, right ID, bottom ID, left ID
|-
|colspan="3"|Asks the board to search for its immediate neighbours. The board will respond with 8 bytes representing the two-byte IDs of its neighbours, starting with its "top" connection and proceeding clockwise. If no neighbour is found in a given position, 0x0000 is returned. If a neighbour is found but it has not been given an identifier for this session, it will return 0xFFFF.
 
This should allow the controller software to automatically detect the layout of the floor.
|-
!rowspan="3"|0E
|colspan="2"|'''Display static test pattern'''
|rowspan="2"|1.0
|-
|'''Data in:''' 1 byte: pattern to display
|'''Data out:''' 1 byte: 0x00
|-
|colspan="3"|A static test pattern will be displayed, as selected by the one-byte argument. A list of patterns is given below:
*00 - All white
*01 - All red
*02 - All green
*03 - All yellow
*04 - All blue
*05 - All magenta
*06 - All cyan
*07 - All 50% white
*08 - Checkerboard: (0,0)=red; (0,1)=cyan
*09 - Checkerboard: (0,0)=cyan; (0,1)=red
*0A - Checkerboard: (0,0)=green; (0,1)=magenta
*0B - Checkerboard: (0,0)=magenta; (0,1)=green
*0C - Checkerboard: (0,0)=blue; (0,1)=yellow
*0D - Checkerboard: (0,0)=yellow; (0,1)=blue
*0E - Checkerboard: (0,0)=white; (0,1)=black
*0F - Checkerboard: (0,0)=black; (0,1)=white
*10 - RGB fade, (0,0) = red; (3,0) = green; (0,3) = blue; (3,3) = magenta
|-
!rowspan="3"|0F
|colspan="2"|'''Display animated test pattern'''
|rowspan="2"|1.0
|-
|'''Data in:''' 1 byte: pattern to display
|'''Data out:''' 1 byte: 0x00
|-
|colspan="3"|An animated test pattern will be displayed, as selected by the one-byte argument. A list of patterns is given below:
*00 - clockwise spiral chase (white), starting at (0,0)
*01 - clockwise spiral (white), starting at (0,0); then black spiral once complete
|}
 
=== Simple Display Commands ===
 
{| class="wikitable" width="100%"
!width="80"|Command
!colspan="2"|Details
!width="100"|Min version
|-
!rowspan="3"|10
|colspan="2"|'''Clear module'''
|rowspan="2"|1.0
|-
|width="42%"|'''Data in:''' ''None''
|width="42%"|'''Data out:''' ''None''
|-
|colspan="3"|Clears the entire module, resetting all pixels to black.
|-
!rowspan="3"|11
|colspan="2"|'''Write module'''
|rowspan="2"|1.0
|-
|'''Data in:''' 16 colour specs
|'''Data out:''' ''None''
|-
|colspan="3"|Set the intensities of all pixels on the module. Note: if colour specs contain zero-padding, this should '''not''' be removed in the data for this command.
|-
!rowspan="3"|18
|colspan="2"|'''Clear row'''
|rowspan="2"|1.0
|-
|'''Data in:''' 1 byte: row number
|'''Data out:''' ''None''
|-
|colspan="3"|Clears the given row, resetting all pixels to black.
|-
!rowspan="3"|19
|colspan="2"|'''Write row'''
|rowspan="2"|1.0
|-
|'''Data in:''' 1 byte: row number, 4 colour specs
|'''Data out:''' ''None''
|-
|colspan="3"|Set the intensities of all pixels in the given row. The data is ordered with increasing X. Note: if colour specs contain zero-padding, this should '''not''' be removed in the data for this command.
|}
 
=== Complex Display Commands ===
 
{| class="wikitable" width="100%"
!width="80"|Command
!colspan="2"|Details
!width="100"|Min version
|-
!rowspan="3"|50
|colspan="2"|'''Set pixel'''
|rowspan="2"|1.1
|-
|width="42%"|'''Data in:''' 1 byte: co-ordinate, 1 colour spec
|width="42%"|'''Data out:''' ''None''
|-
|colspan="3"|''Should only be used very rarely, as it's data-inefficient.'' Sets the pixel at (x, y) to the given colour. The low nybble of the co-ordinate is ignored.
|-
!rowspan="3"|51
|colspan="2"|'''Draw line'''
|rowspan="2"|1.1
|-
|'''Data in:''' 1 byte: co-ordinate, 1 colour spec
|'''Data out:''' ''None''
|-
|colspan="3"|Draws a 1-pixel-width line in the given colour from absolute co-ordinates (x, y) to absolute co-ordinates (w, h) using Bresenham's algorithm.
|-
!rowspan="3"|52
|colspan="2"|'''Draw hollow rectangle'''
|rowspan="2"|1.1
|-
|'''Data in:''' 1 byte: co-ordinate, 1 colour spec
|'''Data out:''' ''None''
|-
|colspan="3"|Draws a hollow rectangle in the given colour, with top-left corner at (x, y) and bottom right corner at (w, h).
|-
!rowspan="3"|53
|colspan="2"|'''Draw filled rectangle'''
|rowspan="2"|1.1
|-
|'''Data in:''' 1 byte: co-ordinate, 1 colour spec
|'''Data out:''' ''None''
|-
|colspan="3"|Draws a filled rectangle in the given colour, with top-left corner at (x, y) and bottom right corner at (w, h).
|-
!rowspan="3"|54
|colspan="2"|'''Scroll module'''
|rowspan="2"|1.1
|-
|'''Data in:''' 1 byte: scroll spec
|'''Data out:''' ''None''
|-
|colspan="3"|Scrolls the image on the module according to the given spec. Pixels scrolled off the edge do not wrap, and new pixels will be black.
|-
!rowspan="3"|55
|colspan="2"|'''Scroll rectangle'''
|rowspan="2"|1.1
|-
|'''Data in:''' 2 bytes: co-ordinate (1), scroll spec (1)
|'''Data out:''' ''None''
|-
|colspan="3"|Scrolls the image within the rectangle from (x, y) to (w, h) according to the given spec. Pixels scrolled off the edge do not wrap, and new pixels will be black.
|-
!rowspan="3"|56
|colspan="2"|'''Scroll module with data'''
|rowspan="2"|1.2
|-
|'''Data in:''' 1 byte: scroll spec, 4-16 colour specs
|'''Data out:''' 4-16 colour specs
|-
|colspan="3"|Scrolls the image on the module according to the given spec. Pixels scrolled off the edge do not wrap but will be returned in increasing X/Y co-ordinates, and new pixels will be taken from the colour specs given, in increasing X/Y co-ordinates.
|-
!rowspan="3"|57
|colspan="2"|'''Scroll rectangle with data'''
|rowspan="2"|1.2
|-
|'''Data in:''' 2 bytes: co-ordinate (1), scroll spec (1); 1-16 colour specs
|'''Data out:''' 1-16 colour specs
|-
|colspan="3"|Scrolls the image within the rectangle from (x, y) to (w, h) according to the given spec. Pixels scrolled off the edge do not wrap but will be returned in increasing X/Y co-ordinates, and new pixels will be taken from the colour specs given, in increasing X/Y co-ordinates.
|-
!rowspan="3"|5E
|colspan="2"|'''Draw single-colour pattern'''
|rowspan="2"|1.1
|-
|'''Data in:''' 2 bytes: pattern, 1 colour spec
|'''Data out:''' ''None''
|-
|colspan="3"|The first two bytes define the pattern to be drawn, with the set bits corresponding to a pixel being set to the given colour. The bits are ordered in the usual way, so the highest bit of the pair is (0,0), the highest of the second byte is (0,2), and the lowest of the pair is (3, 3).
|-
|-
|colspan="2"|Informs the board of its two-byte board ID for this session. Note that board IDs 0x0000 and 0xFFFF are reserved. The board will respond with 0x00 (success).
!rowspan="3"|5F
|colspan="2"|'''Draw pattern rect'''
|rowspan="2"|1.1
|-
|-
!rowspan="2"|02
|'''Data in:''' 1 byte: co-ordinate, 1-16 colour specs
|'''Ping'''
|'''Data out:''' ''None''
|1.0
|-
|-
|colspan="2"|Checks connectivity with the board. The board will respond with 0x00 (success)
|colspan="3"|The co-ordinate byte defines a rectangle from (x, y) to (w, h), which is filled with the colour specs in the usual ordering.
|}
|}

Latest revision as of 09:40, 7 April 2011

USB Disco Dance Floor v1 Firmware
Created 2011-03-31
Members DMI
Project Status Prototyping


Introduction

The firmware will be responsible for listening for serial commands, and then acting upon them. This will primarily involve changing the display.

Data types

Colour spec

The board reports the number of colours it supports at reset time. The colour(s) in a one-colour board will be referred to as R, in a three-colour board as RGB, and in a four-colour board as RGBU. This is because of the suggested LED choices of Red, Green, Blue, and Ultraviolet. The board also reports the number of bits (n) that it can use for setting the brightness of each colour LED.

A colour spec consists of n bits of R, followed by n bits of G, B, and U (as appropriate). If the total number of bits is not a multiple of 8, it will be right-padded with zeroes.

Examples:

  • 4 bpc and 4 colours would lead to a bit pattern of: RRRRGGGG BBBBUUUU.
  • 4 bpc and 3 colours would have a bit pattern of: RRRRGGGG BBBB0000
  • 12 bpc and 3 colours would have a bit pattern of: RRRRRRRR RRRRGGGG GGGGGGGG BBBBBBBB BBBB0000
  • 3 bpc and 3 colours would have a bit pattern of: RRRGGGBB B0000000

Co-ordinate

A co-ordinate consists of four two-bit values packed into a single byte, with the bit pattern: xxyywwhh. Co-ordinates of (0,0) are at the top-left of the module, and increase downwards and rightwards. Note that the ww and hh bits may be ignored.

Scroll spec

A scroll spec consists of two two-bit values and two one-bit values packed into a single byte, with the bit pattern: xxyy0w0h. The number of pixels to scroll along the X and Y axes is specified by xx and yy, and the direction is negative along the X/Y axis if w or h are set, respectively.

Ordering

When commands refer to regions of the floor and some ordering of the data is needed it will be sorted in a fixed format, with the X co-ordinate increasing until it would fall outside the region. The X co-ordinate is then reset and the Y co-ordinate increased by 1, until the region is defined.

For example, the region: (1, 0) to (2, 2) would be ordered as follows: (1, 0), (2, 0), (1, 1), (2, 1), (1, 2), (2, 2). The code for this algorithm might look something like:

for j in range(y, h+1):
  for i in range(x, w+1):
    output(pixel[x][y])

and going back the other way:

pos=0
while (col = read()):
  i = x + (pos % (1+w-x))
  j = y + (pos / (1+w-x))
  pixel[x][y] = col
  ++pos

Commands

Commands start with a one-byte identifier, followed by zero or more data bytes. The number of data bytes is command-specific. The device should not output any data unless specified below. Note that "data in" and "data out" are from the point of view of the device.

Status/Diagnostic Commands

Command Details Min version
00 Reset 1.0
Data in: None Data out: 6 bytes: hardware version (2), firmware version (2), capabilities (2)
Resets the board to an initial state, with all pixels off. The board sends four bytes representing its hardware and firmware versions (2 bytes each), followed by 2 bytes for hardware details. This command also resets the board ID to 0xFFFF (i.e. unset).

The high nybble of the first hardware info byte is the number of different colours supported (0x1, 0x3, or 0x4) and the low nybble is whether sensors are supported (0x1 for yes). The high nybble of the second byete specifies the number of bits needed to specify LED brightness. If this is different for different colours, the firmware will handle scaling. The low nybble does the same for sensor resolution. Note that, for the time being, resolutions should be a power of 2 (0x1, 0x2, 0x4, 0x8).

01 Identify 1.0
Data in: 2 bytes: board ID Data out: 1 byte: 0x00
Informs the board of its two-byte board ID for this session. Note that board IDs 0x0000 and 0xFFFF are reserved. The board will respond with 0x00 (success).
02 Ping 1.0
Data in: None Data out: 3 bytes: 0x00, board ID (2)
Checks connectivity with the board. The board will respond with 0x00 (success) followed by its two-byte board ID.
03 Query neighbours 1.2?
Data in: None Data out: 8 bytes: top neighbour ID, right ID, bottom ID, left ID
Asks the board to search for its immediate neighbours. The board will respond with 8 bytes representing the two-byte IDs of its neighbours, starting with its "top" connection and proceeding clockwise. If no neighbour is found in a given position, 0x0000 is returned. If a neighbour is found but it has not been given an identifier for this session, it will return 0xFFFF.

This should allow the controller software to automatically detect the layout of the floor.

0E Display static test pattern 1.0
Data in: 1 byte: pattern to display Data out: 1 byte: 0x00
A static test pattern will be displayed, as selected by the one-byte argument. A list of patterns is given below:
  • 00 - All white
  • 01 - All red
  • 02 - All green
  • 03 - All yellow
  • 04 - All blue
  • 05 - All magenta
  • 06 - All cyan
  • 07 - All 50% white
  • 08 - Checkerboard: (0,0)=red; (0,1)=cyan
  • 09 - Checkerboard: (0,0)=cyan; (0,1)=red
  • 0A - Checkerboard: (0,0)=green; (0,1)=magenta
  • 0B - Checkerboard: (0,0)=magenta; (0,1)=green
  • 0C - Checkerboard: (0,0)=blue; (0,1)=yellow
  • 0D - Checkerboard: (0,0)=yellow; (0,1)=blue
  • 0E - Checkerboard: (0,0)=white; (0,1)=black
  • 0F - Checkerboard: (0,0)=black; (0,1)=white
  • 10 - RGB fade, (0,0) = red; (3,0) = green; (0,3) = blue; (3,3) = magenta
0F Display animated test pattern 1.0
Data in: 1 byte: pattern to display Data out: 1 byte: 0x00
An animated test pattern will be displayed, as selected by the one-byte argument. A list of patterns is given below:
  • 00 - clockwise spiral chase (white), starting at (0,0)
  • 01 - clockwise spiral (white), starting at (0,0); then black spiral once complete

Simple Display Commands

Command Details Min version
10 Clear module 1.0
Data in: None Data out: None
Clears the entire module, resetting all pixels to black.
11 Write module 1.0
Data in: 16 colour specs Data out: None
Set the intensities of all pixels on the module. Note: if colour specs contain zero-padding, this should not be removed in the data for this command.
18 Clear row 1.0
Data in: 1 byte: row number Data out: None
Clears the given row, resetting all pixels to black.
19 Write row 1.0
Data in: 1 byte: row number, 4 colour specs Data out: None
Set the intensities of all pixels in the given row. The data is ordered with increasing X. Note: if colour specs contain zero-padding, this should not be removed in the data for this command.

Complex Display Commands

Command Details Min version
50 Set pixel 1.1
Data in: 1 byte: co-ordinate, 1 colour spec Data out: None
Should only be used very rarely, as it's data-inefficient. Sets the pixel at (x, y) to the given colour. The low nybble of the co-ordinate is ignored.
51 Draw line 1.1
Data in: 1 byte: co-ordinate, 1 colour spec Data out: None
Draws a 1-pixel-width line in the given colour from absolute co-ordinates (x, y) to absolute co-ordinates (w, h) using Bresenham's algorithm.
52 Draw hollow rectangle 1.1
Data in: 1 byte: co-ordinate, 1 colour spec Data out: None
Draws a hollow rectangle in the given colour, with top-left corner at (x, y) and bottom right corner at (w, h).
53 Draw filled rectangle 1.1
Data in: 1 byte: co-ordinate, 1 colour spec Data out: None
Draws a filled rectangle in the given colour, with top-left corner at (x, y) and bottom right corner at (w, h).
54 Scroll module 1.1
Data in: 1 byte: scroll spec Data out: None
Scrolls the image on the module according to the given spec. Pixels scrolled off the edge do not wrap, and new pixels will be black.
55 Scroll rectangle 1.1
Data in: 2 bytes: co-ordinate (1), scroll spec (1) Data out: None
Scrolls the image within the rectangle from (x, y) to (w, h) according to the given spec. Pixels scrolled off the edge do not wrap, and new pixels will be black.
56 Scroll module with data 1.2
Data in: 1 byte: scroll spec, 4-16 colour specs Data out: 4-16 colour specs
Scrolls the image on the module according to the given spec. Pixels scrolled off the edge do not wrap but will be returned in increasing X/Y co-ordinates, and new pixels will be taken from the colour specs given, in increasing X/Y co-ordinates.
57 Scroll rectangle with data 1.2
Data in: 2 bytes: co-ordinate (1), scroll spec (1); 1-16 colour specs Data out: 1-16 colour specs
Scrolls the image within the rectangle from (x, y) to (w, h) according to the given spec. Pixels scrolled off the edge do not wrap but will be returned in increasing X/Y co-ordinates, and new pixels will be taken from the colour specs given, in increasing X/Y co-ordinates.
5E Draw single-colour pattern 1.1
Data in: 2 bytes: pattern, 1 colour spec Data out: None
The first two bytes define the pattern to be drawn, with the set bits corresponding to a pixel being set to the given colour. The bits are ordered in the usual way, so the highest bit of the pair is (0,0), the highest of the second byte is (0,2), and the lowest of the pair is (3, 3).
5F Draw pattern rect 1.1
Data in: 1 byte: co-ordinate, 1-16 colour specs Data out: None
The co-ordinate byte defines a rectangle from (x, y) to (w, h), which is filled with the colour specs in the usual ordering.