Group:Music Hack Space: Difference between revisions

From London Hackspace Wiki
Line 73: Line 73:


=== Resources ===
=== Resources ===
====Creative Commons Licensed Samples====
A bank of samples recorded and created by us. All to be licensed under the Creative Commons, Non-Commercial, Attribution License.
====Open-source Libraries====
====Open-source Libraries====
* [https://ccrma.stanford.edu/software/stk/ The Synthesis ToolKit in C++]
* [https://ccrma.stanford.edu/software/stk/ The Synthesis ToolKit in C++]

Revision as of 11:42, 23 December 2011

The London Music Hack Space is a place to share thoughts, knowledge, technologies, processes and aesthetics on music and audio. We welcome artists, engineers, students, and lawyers too! We meet every Thursday. Someone presents an on going project. It starts off discussions, and after that we have pizzas, split in groups and get hands on with our projects or sometime with the technology we just learned. To make sure you stay on top of what is going on please follow us on our new website http://www.musichackspace.org/


Mailing List

There is a dedicated mailing list to discuss our activities.

Follow us on Twitter @MusicHackSpace

Meetings and workshops

Meetings take place every Thursday from 7pm onwards.

We start the meet ups with a short presentation (5/10 min). Talks can be a starting point for collaborations. Speakers are invited to come forward with work in progress, ongoing ideas, prototypes, technological issues, whatever they may find useful to share and get feedback on.

Past

Projects

People

Create a profile using this template and add yourself below


Resources

Creative Commons Licensed Samples

A bank of samples recorded and created by us. All to be licensed under the Creative Commons, Non-Commercial, Attribution License.


Open-source Libraries

A set of open source audio signal processing and algorithmic synthesis classes written in C++, designed to facilitate rapid development of music synthesis and audio processing software, with an emphasis on cross-platform functionality, realtime control, ease of use, and educational example code.

A powerful sound processing library, supporting zero-latency realtime sound effect processing.

A port of Pure Data for iOS and Android.

A meta-environment for live and interactive application design and programming on and for iOS and Android.

Sensors

Makes it easy to connect an iPhone, iPad or iPod to your computer or arduino project. PodBreakout brings all 30 pins from the dock connector and makes it easy to solder wires to. Apple Developer reference here.

Mechanical muscle-activity pickup for instrument control.

A type of microphone designed to sense vibrations through solid objects. Used in the Augmented Bass project. Buy five of them for £1.65 here.

Theory & Tutorials

This wiki provides thorough reviews of the main types of sensing technologies used in musical applications, as well as tutorials on building sensor interfaces.

A comprehensive overview of new digital music instrument and interfaces.

The art and science of music acoustics are presented here, in musician-friendly format.

A graphical explanation of the frequencies produced by traditional instruments.

Cool and easy Pure Data projects with detailed instructions and explanations.

A set of witty and useful Pure Data patches, complete with walkthroughs.