Group:Music Hack Space: Difference between revisions
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=== Resources === | === Resources === | ||
====Creative Commons Licensed Samples==== | |||
A bank of samples recorded and created by us. All to be licensed under the Creative Commons, Non-Commercial, Attribution License. | |||
====Open-source Libraries==== | ====Open-source Libraries==== | ||
* [https://ccrma.stanford.edu/software/stk/ The Synthesis ToolKit in C++] | * [https://ccrma.stanford.edu/software/stk/ The Synthesis ToolKit in C++] |
Revision as of 11:42, 23 December 2011
The London Music Hack Space is a place to share thoughts, knowledge, technologies, processes and aesthetics on music and audio. We welcome artists, engineers, students, and lawyers too! We meet every Thursday. Someone presents an on going project. It starts off discussions, and after that we have pizzas, split in groups and get hands on with our projects or sometime with the technology we just learned. To make sure you stay on top of what is going on please follow us on our new website http://www.musichackspace.org/
Mailing List
There is a dedicated mailing list to discuss our activities.
Follow us on Twitter @MusicHackSpace
Meetings and workshops
Meetings take place every Thursday from 7pm onwards.
We start the meet ups with a short presentation (5/10 min). Talks can be a starting point for collaborations. Speakers are invited to come forward with work in progress, ongoing ideas, prototypes, technological issues, whatever they may find useful to share and get feedback on.
- Thursday 15/12/2011, 7pm: Marek Bereza, 5 audio projects
- Thursday 22/12/2011, 7pm: 90min Song Writing Challenge! 90min Song Writing Challenge
- Thursday 12/01/2012, 7pm, Enrico Bertelli, Percussions, Max for Live, TBA
Past
- Thursday 08/12/2011, 7pm: Michael Page, Mechanical step sequencer and circuit bent devices
- Thursday 01/12/2011, 7pm: Andy Farnell, sound design and Pure Data
- Thursday 24/11/2011, 7pm: Mick Grierson, C++ Maximilian library (github)
- Thursday 17/11/2011, 7pm: Martin (mars), Taquito, electronic wind instrument, and Adrian Gierakowski will present his granular synthesis project
- Thursday 10/11/2011, 7pm: Tim Murray-Browne, IMPOSSIBLE ALONE, sound installation
- Thursday 03/11/2011, 7pm: Sam Duffy on her Augmented Saxophone
- Thursday 27/10/2011, 7pm: Filip (Zambari) on Arduino based Harmonic Clock project
- Thursday 20/10/2011, 7pm: Chris Jack on Hydrophone microphone recordings and brainwave music control (EEGs + PureData)
Projects
People
Create a profile using this template and add yourself below
Resources
Creative Commons Licensed Samples
A bank of samples recorded and created by us. All to be licensed under the Creative Commons, Non-Commercial, Attribution License.
Open-source Libraries
A set of open source audio signal processing and algorithmic synthesis classes written in C++, designed to facilitate rapid development of music synthesis and audio processing software, with an emphasis on cross-platform functionality, realtime control, ease of use, and educational example code.
A powerful sound processing library, supporting zero-latency realtime sound effect processing.
A port of Pure Data for iOS and Android.
A meta-environment for live and interactive application design and programming on and for iOS and Android.
Sensors
Makes it easy to connect an iPhone, iPad or iPod to your computer or arduino project. PodBreakout brings all 30 pins from the dock connector and makes it easy to solder wires to. Apple Developer reference here.
Mechanical muscle-activity pickup for instrument control.
A type of microphone designed to sense vibrations through solid objects. Used in the Augmented Bass project. Buy five of them for £1.65 here.
Theory & Tutorials
This wiki provides thorough reviews of the main types of sensing technologies used in musical applications, as well as tutorials on building sensor interfaces.
A comprehensive overview of new digital music instrument and interfaces.
The art and science of music acoustics are presented here, in musician-friendly format.
A graphical explanation of the frequencies produced by traditional instruments.
Cool and easy Pure Data projects with detailed instructions and explanations.
A set of witty and useful Pure Data patches, complete with walkthroughs.