VideoHackspace: Difference between revisions
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To make sure you're updated on what is going on please follow us on our new website http://www.videohackspace.org/ | To make sure you're updated on what is going on please follow us on our new website http://www.videohackspace.org/ | ||
=== Mailing List === | |||
There is a dedicated [http://groups.google.com/group/london-video-hack-space mailing list] to discuss our activities. | |||
Follow us on Twitter [https://twitter.com/VideoHackSpace @VideoHackSpace] | |||
Follow us on Facebook [https://www.facebook.com/groups/videohackspace/ or videohackspace@groups.facebook.com] | |||
=== Meetings and workshops === | |||
Meetings take place every TDB from 7pm onwards. They are usually happening TBD. | |||
We start the meet ups with a short presentation (5/10 min). Talks can be a starting point for collaborations. Speakers are invited to come forward with work in progress, ongoing ideas, prototypes, technological issues, whatever they may find useful to share and get feedback on. | |||
For the latest events visit [http://www.corteradisi.com/fab/joomla/vh/events/] | |||
=== Projects === | |||
* [[Embedded Audio]] | |||
* [[Sound installations]] | |||
* [[Field recordings]] | |||
* [[An algorithm to make a hit]] | |||
* [[Hack traditional instruments]] | |||
* [[The Augmented Bass|The Augmented 𝄢Bass]] | |||
* [[Hack acoustic spaces]] | |||
* [[Augmented instruments]] | |||
* [[Contribute to Music Hack Day]] | |||
* [[Projects/Solenoid_Drums|Solenoid Drumkit]] | |||
* [[Visits to Interesting Audible Spaces]] | |||
* [[Cartesian Sequencer]] | |||
* [[Radio Console Shruthi]] | |||
* [[Sheet Music Extension for Collectionista]] | |||
=== People === | |||
Create a profile using [[Music_hackspacer_profile|this template]] and add yourself below | |||
* [[User:Ariel|Ariel]] | |||
* [[User:Jbt|Jean-Baptiste Thiebaut]] | |||
* [[User:Philip Clevberger|Philip Clevberger]] | |||
* [[User:Zed|Zed]] | |||
* [[User:Tasteforreality|Guy J]] | |||
* [[User:Billy Smith|Billy Smith]] | |||
* [[User:Vortexion|Richard Atkinson]] | |||
* [[User:pjv|pjv]] | |||
* [[Music_hackspacer_profile|You!]] | |||
=== Resources === | |||
====Creative Commons Licensed Samples==== | |||
A bank of samples recorded and created by us. All to be licensed under the Creative Commons, Non-Commercial, Attribution License. | |||
====Open-source Libraries==== | |||
* [https://ccrma.stanford.edu/software/stk/ The Synthesis ToolKit in C++] | |||
A set of open source audio signal processing and algorithmic synthesis classes written in C++, designed to facilitate rapid development of music synthesis and audio processing software, with an emphasis on cross-platform functionality, realtime control, ease of use, and educational example code. | |||
*[http://freeverb3.sourceforge.net/ Freeverb] | |||
A powerful sound processing library, supporting zero-latency realtime sound effect processing. | |||
*[http://gitorious.org/pdlib libpd] | |||
A port of Pure Data for iOS and Android. | |||
*[http://urmus.eecs.umich.edu/ urMus] | |||
A meta-environment for live and interactive application design and programming on and for iOS and Android. | |||
*[http://overtone.github.com/ Overtone] | |||
An open source audio environment being created to explore musical ideas from synthesis and sampling to instrument building, live-coding and collaborative jamming. Uses the SuperCollider synth server as the audio engine, with Clojure being used to develop the APIs and the application. Synthesizers, effects, analyzers and musical generators can be programmed in Clojure. | |||
*[[Musescore API]] A Java API for Musescore.com. | |||
====Sensors==== | |||
*[http://www.podbreakout.com/ PodBreakout] | |||
Makes it easy to connect an iPhone, iPad or iPod to your computer or arduino project. PodBreakout brings all 30 pins from the dock connector and makes it easy to solder wires to. Apple Developer reference [http://developer.apple.com/library/ios/#featuredarticles/ExternalAccessoryPT/Introduction/Introduction.html here]. | |||
*[http://res.marcodonnarumma.com/category/xth-sense/hardware-design/ Xth Sense] | |||
Mechanical muscle-activity pickup for instrument control. | |||
*[http://en.wikipedia.org/wiki/Contact_microphone Contact microphones] | |||
A type of microphone designed to sense vibrations through solid objects. Used in the [[The Augmented Bass|Augmented Bass project]]. Buy five of them for £1.65 [http://www.ebay.co.uk/itm/120796072992?ssPageName=STRK:MEWNX:IT&_trksid=p3984.m1497.l2649#ht_1208wt_1066 here]. | |||
====Theory & Tutorials==== | |||
*[http://www.sensorwiki.org/doku.php Sensor Wiki] | |||
This wiki provides thorough reviews of the main types of sensing technologies used in musical applications, as well as tutorials on building sensor interfaces. | |||
*[http://vipre.uws.edu.au/dmi/ (Encyclopedia of) Digital Music Instruments] | |||
A comprehensive overview of new digital music instrument and interfaces. | |||
*[http://www.phys.unsw.edu.au/music/ Basics of Music Acoustics] | |||
The art and science of music acoustics are presented here, in musician-friendly format. | |||
* [http://www.independentrecording.net/irn/resources/freqchart/main_display.htm Interactive Frequency Chart] | |||
A graphical explanation of the frequencies produced by traditional instruments. | |||
* [http://obiwannabe.co.uk/html/toys/toys.html Pure Data Synths, Toys and Gizmos] | |||
Cool and easy Pure Data projects with detailed instructions and explanations. | |||
* [http://www.rumblesan.com/?cat=54 The ''Patch-a-day Month'' Pure Data Projects] | |||
A set of witty and useful Pure Data patches, complete with walkthroughs. |
Revision as of 21:22, 2 December 2012
The London Video Hack Space is a place to share ideas, thoughts, knowledge, technologies, processes and aesthetics on video. We welcome artists, engineers, students, and everyone interested in any video technology !!!
To make sure you're updated on what is going on please follow us on our new website http://www.videohackspace.org/
Mailing List
There is a dedicated mailing list to discuss our activities.
Follow us on Twitter @VideoHackSpace
Follow us on Facebook or videohackspace@groups.facebook.com
Meetings and workshops
Meetings take place every TDB from 7pm onwards. They are usually happening TBD.
We start the meet ups with a short presentation (5/10 min). Talks can be a starting point for collaborations. Speakers are invited to come forward with work in progress, ongoing ideas, prototypes, technological issues, whatever they may find useful to share and get feedback on.
For the latest events visit [1]
Projects
People
Create a profile using this template and add yourself below
Resources
Creative Commons Licensed Samples
A bank of samples recorded and created by us. All to be licensed under the Creative Commons, Non-Commercial, Attribution License.
Open-source Libraries
A set of open source audio signal processing and algorithmic synthesis classes written in C++, designed to facilitate rapid development of music synthesis and audio processing software, with an emphasis on cross-platform functionality, realtime control, ease of use, and educational example code.
A powerful sound processing library, supporting zero-latency realtime sound effect processing.
A port of Pure Data for iOS and Android.
A meta-environment for live and interactive application design and programming on and for iOS and Android.
An open source audio environment being created to explore musical ideas from synthesis and sampling to instrument building, live-coding and collaborative jamming. Uses the SuperCollider synth server as the audio engine, with Clojure being used to develop the APIs and the application. Synthesizers, effects, analyzers and musical generators can be programmed in Clojure.
- Musescore API A Java API for Musescore.com.
Sensors
Makes it easy to connect an iPhone, iPad or iPod to your computer or arduino project. PodBreakout brings all 30 pins from the dock connector and makes it easy to solder wires to. Apple Developer reference here.
Mechanical muscle-activity pickup for instrument control.
A type of microphone designed to sense vibrations through solid objects. Used in the Augmented Bass project. Buy five of them for £1.65 here.
Theory & Tutorials
This wiki provides thorough reviews of the main types of sensing technologies used in musical applications, as well as tutorials on building sensor interfaces.
A comprehensive overview of new digital music instrument and interfaces.
The art and science of music acoustics are presented here, in musician-friendly format.
A graphical explanation of the frequencies produced by traditional instruments.
Cool and easy Pure Data projects with detailed instructions and explanations.
A set of witty and useful Pure Data patches, complete with walkthroughs.