VideoHackspace: Difference between revisions

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Follow us on Twitter [https://twitter.com/VideoHackSpace @VideoHackSpace]
Follow us on Twitter [https://twitter.com/VideoHackSpace @VideoHackSpace]


Follow us on Facebook [https://www.facebook.com/groups/videohackspace/ or videohackspace@groups.facebook.com]
Follow us on Facebook [https://www.facebook.com/groups/videohackspace/] or videohackspace@groups.facebook.com


=== Meetings and workshops ===
=== Meetings and workshops ===

Revision as of 21:33, 2 December 2012

The London Video Hack Space is a place to share ideas, thoughts, knowledge, technologies, processes and aesthetics on video. We welcome artists, engineers, students, and everyone interested in any video technology !!!


To make sure you're updated on what is going on please follow us on our new website http://www.videohackspace.org/


Mailing List

There is a dedicated mailing list to discuss our activities.

Follow us on Twitter @VideoHackSpace

Follow us on Facebook [1] or videohackspace@groups.facebook.com

Meetings and workshops

Meetings take place every TDB from 7pm onwards. They are usually happening TBD.

We start the meet ups with a short presentation (5/10 min). Talks can be a starting point for collaborations. Speakers are invited to come forward with work in progress, ongoing ideas, prototypes, technological issues, whatever they may find useful to share and get feedback on.

For the latest events visit [2]

Projects

People

Create a profile using this template and add yourself below


Resources

Creative Commons Licensed Samples

A bank of samples recorded and created by us. All to be licensed under the Creative Commons, Non-Commercial, Attribution License.


Open-source Libraries

A set of open source audio signal processing and algorithmic synthesis classes written in C++, designed to facilitate rapid development of music synthesis and audio processing software, with an emphasis on cross-platform functionality, realtime control, ease of use, and educational example code.

A powerful sound processing library, supporting zero-latency realtime sound effect processing.

A port of Pure Data for iOS and Android.

A meta-environment for live and interactive application design and programming on and for iOS and Android.

An open source audio environment being created to explore musical ideas from synthesis and sampling to instrument building, live-coding and collaborative jamming. Uses the SuperCollider synth server as the audio engine, with Clojure being used to develop the APIs and the application. Synthesizers, effects, analyzers and musical generators can be programmed in Clojure.

Sensors

Makes it easy to connect an iPhone, iPad or iPod to your computer or arduino project. PodBreakout brings all 30 pins from the dock connector and makes it easy to solder wires to. Apple Developer reference here.

Mechanical muscle-activity pickup for instrument control.

A type of microphone designed to sense vibrations through solid objects. Used in the Augmented Bass project. Buy five of them for £1.65 here.

Theory & Tutorials

This wiki provides thorough reviews of the main types of sensing technologies used in musical applications, as well as tutorials on building sensor interfaces.

A comprehensive overview of new digital music instrument and interfaces.

The art and science of music acoustics are presented here, in musician-friendly format.

A graphical explanation of the frequencies produced by traditional instruments.

Cool and easy Pure Data projects with detailed instructions and explanations.

A set of witty and useful Pure Data patches, complete with walkthroughs.