Difference between revisions of "Group:Music Hack Space"

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=== Presentations ===
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{{Group
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|name=Music Hack Space
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|when=Every Thursday
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|what=
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|time=19:00
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|recurring=1}}
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[[Extra::(location varies)| ]]
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The London Music Hack Space is a place to share thoughts, knowledge, technologies, processes and aesthetics on music and audio. We welcome artists, engineers, students, and lawyers too! We meet every Thursday. Someone presents an on going project. It starts off discussions, and after that we have pizzas, split in groups and get hands on with our projects or sometime with the technology we just learned.
  
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To make sure you stay on top of what is going on please follow us on our new website
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[http://www.musichackspace.org/ http://www.musichackspace.org/]
  
We start the meet ups with a short presentation (5/10 min). Talks can be a starting point for collaborations. Speakers are invited to come forward with work in progress, ongoing ideas, prototypes, technological issues, whatever they may find useful to share and get feedback on.
 
  
* Thursday 03/11/2011, 7pm: Sam Duffy on her [[Augmented Saxophone]]
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=== Mailing List ===
* Thursday 10/11/2011, 7pm: Tim Murray-Browne, [[IMPOSSIBLE ALONE]], sound installation
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* Thursday 17/11/2011, 7pm: Martin (mars), [http://blipbox.org/blog/projects/taquito/ Taquito], electronic wind instrument
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There is a dedicated [http://groups.google.com/group/london-music-hack-space mailing list] to discuss our activities.
* Thursday 24/11/2011, 7pm: Mick Grierson, C++ Maximilian library for OpenFrameworks ([https://github.com/micknoise/Maximilian github])
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Follow us on Twitter [https://twitter.com/MusicHackSpace @MusicHackSpace]
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=== Meetings and workshops ===
 +
 
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Meetings take place every Thursday from 7pm onwards. Locations vary, but we are often at Troyganic or above the old (Hoxton) LHS venue, in unit 30.
  
 +
We start the meet ups with a short presentation (5/10 min). Talks can be a starting point for collaborations. Speakers are invited to come forward with work in progress, ongoing ideas, prototypes, technological issues, whatever they may find useful to share and get feedback on.
  
Past
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For the latest events visit [http://musichackspace.org/?page_id=14 musichackspace.org]
* Thursday 27/10/2011, 7pm: Filip (Zambari) on [[Arduino based Harmonic Clock project]]
 
* Thursday 20/10/2011, 7pm: Chris Jack on Hydrophone microphone recordings and brainwave music control (EEGs + PureData)
 
  
 
=== Projects ===
 
=== Projects ===
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* [[Hack traditional instruments]]
 
* [[Hack traditional instruments]]
  
* [[The Augmented Bass]]
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* [[The Augmented Bass|The Augmented 𝄢Bass]]
  
 
* [[Hack acoustic spaces]]
 
* [[Hack acoustic spaces]]
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* [[Radio Console Shruthi]]
 
* [[Radio Console Shruthi]]
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* [[Sheet Music Extension for Collectionista]]
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* [[Assistive Music Technology]]
  
 
=== People ===
 
=== People ===
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* [[User:Ariel|Ariel]]
 
* [[User:Ariel|Ariel]]
 
* [[User:Jbt|Jean-Baptiste Thiebaut]]
 
* [[User:Jbt|Jean-Baptiste Thiebaut]]
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* [[User:Philip Clevberger|Philip Clevberger]]
 
* [[User:Zed|Zed]]
 
* [[User:Zed|Zed]]
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* [[User:Tasteforreality|Guy J]]
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* [[User:Billy Smith|Billy Smith]]
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* [[User:Vortexion|Richard Atkinson]]
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* [[User:pjv|pjv]]
  
  
 
* [[Music_hackspacer_profile|You!]]
 
* [[Music_hackspacer_profile|You!]]
  
=== Mailing List ===
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=== Resources ===
  
There is a dedicated [http://groups.google.com/group/london-music-hack-space mailing list] to discuss our activities.
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====Creative Commons Licensed Samples====
 
 
Follow us on Twitter [https://twitter.com/MusicHackSpace @MusicHackSpace]
 
  
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A bank of samples recorded and created by us. All to be licensed under the Creative Commons, Non-Commercial, Attribution License.
  
  
=== Resources ===
 
 
====Open-source Libraries====
 
====Open-source Libraries====
 
* [https://ccrma.stanford.edu/software/stk/ The Synthesis ToolKit in C++]
 
* [https://ccrma.stanford.edu/software/stk/ The Synthesis ToolKit in C++]
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*[http://urmus.eecs.umich.edu/ urMus]
 
*[http://urmus.eecs.umich.edu/ urMus]
 
A meta-environment for live and interactive application design and programming on and for iOS and Android.
 
A meta-environment for live and interactive application design and programming on and for iOS and Android.
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*[http://overtone.github.com/ Overtone]
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An open source audio environment being created to explore musical ideas from synthesis and sampling to instrument building, live-coding and collaborative jamming. Uses the SuperCollider synth server as the audio engine, with Clojure being used to develop the APIs and the application. Synthesizers, effects, analyzers and musical generators can be programmed in Clojure.
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*[[Musescore API]] A Java API for Musescore.com.
  
 
====Sensors====
 
====Sensors====
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*[http://www.sensorwiki.org/doku.php Sensor Wiki]
 
*[http://www.sensorwiki.org/doku.php Sensor Wiki]
 
This wiki provides thorough reviews of the main types of sensing technologies used in musical applications, as well as tutorials on building sensor interfaces.
 
This wiki provides thorough reviews of the main types of sensing technologies used in musical applications, as well as tutorials on building sensor interfaces.
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*[http://vipre.uws.edu.au/dmi/ (Encyclopedia of) Digital Music Instruments]
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A comprehensive overview of new digital music instrument and interfaces.
 
*[http://www.phys.unsw.edu.au/music/ Basics of Music Acoustics]
 
*[http://www.phys.unsw.edu.au/music/ Basics of Music Acoustics]
 
The art and science of music acoustics are presented here, in musician-friendly format.
 
The art and science of music acoustics are presented here, in musician-friendly format.
 
* [http://www.independentrecording.net/irn/resources/freqchart/main_display.htm Interactive Frequency Chart]
 
* [http://www.independentrecording.net/irn/resources/freqchart/main_display.htm Interactive Frequency Chart]
 
A graphical explanation of the frequencies produced by traditional instruments.  
 
A graphical explanation of the frequencies produced by traditional instruments.  
* [http://obiwannabe.co.uk/html/toys/toys.html Cool and Easy Pure Data Projects]
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* [http://obiwannabe.co.uk/html/toys/toys.html Pure Data Synths, Toys and Gizmos]
Pure Data projects with detailed instructions and explanations.
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Cool and easy Pure Data projects with detailed instructions and explanations.
* [http://www.rumblesan.com/?cat=54&paged=3 The ''Patch-a-day Month'' Pure Data Projects]
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* [http://www.rumblesan.com/?cat=54 The ''Patch-a-day Month'' Pure Data Projects]
 
A set of witty and useful Pure Data patches, complete with walkthroughs.
 
A set of witty and useful Pure Data patches, complete with walkthroughs.
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* [https://sdiy.info/wiki/Main_Page SDIY wiki]
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A wiki about making, modifying, or repairing electronic musical instruments and related equipment.
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 +
[[Category:Groups]]

Latest revision as of 22:24, 5 December 2017

Music Hack Space
When Every Thursday, from 19:00
Members

The London Music Hack Space is a place to share thoughts, knowledge, technologies, processes and aesthetics on music and audio. We welcome artists, engineers, students, and lawyers too! We meet every Thursday. Someone presents an on going project. It starts off discussions, and after that we have pizzas, split in groups and get hands on with our projects or sometime with the technology we just learned.

To make sure you stay on top of what is going on please follow us on our new website http://www.musichackspace.org/


Mailing List

There is a dedicated mailing list to discuss our activities.

Follow us on Twitter @MusicHackSpace

Meetings and workshops

Meetings take place every Thursday from 7pm onwards. Locations vary, but we are often at Troyganic or above the old (Hoxton) LHS venue, in unit 30.

We start the meet ups with a short presentation (5/10 min). Talks can be a starting point for collaborations. Speakers are invited to come forward with work in progress, ongoing ideas, prototypes, technological issues, whatever they may find useful to share and get feedback on.

For the latest events visit musichackspace.org

Projects

People

Create a profile using this template and add yourself below


Resources

Creative Commons Licensed Samples

A bank of samples recorded and created by us. All to be licensed under the Creative Commons, Non-Commercial, Attribution License.


Open-source Libraries

A set of open source audio signal processing and algorithmic synthesis classes written in C++, designed to facilitate rapid development of music synthesis and audio processing software, with an emphasis on cross-platform functionality, realtime control, ease of use, and educational example code.

A powerful sound processing library, supporting zero-latency realtime sound effect processing.

A port of Pure Data for iOS and Android.

A meta-environment for live and interactive application design and programming on and for iOS and Android.

An open source audio environment being created to explore musical ideas from synthesis and sampling to instrument building, live-coding and collaborative jamming. Uses the SuperCollider synth server as the audio engine, with Clojure being used to develop the APIs and the application. Synthesizers, effects, analyzers and musical generators can be programmed in Clojure.

Sensors

Makes it easy to connect an iPhone, iPad or iPod to your computer or arduino project. PodBreakout brings all 30 pins from the dock connector and makes it easy to solder wires to. Apple Developer reference here.

Mechanical muscle-activity pickup for instrument control.

A type of microphone designed to sense vibrations through solid objects. Used in the Augmented Bass project. Buy five of them for £1.65 here.

Theory & Tutorials

This wiki provides thorough reviews of the main types of sensing technologies used in musical applications, as well as tutorials on building sensor interfaces.

A comprehensive overview of new digital music instrument and interfaces.

The art and science of music acoustics are presented here, in musician-friendly format.

A graphical explanation of the frequencies produced by traditional instruments.

Cool and easy Pure Data projects with detailed instructions and explanations.

A set of witty and useful Pure Data patches, complete with walkthroughs.

A wiki about making, modifying, or repairing electronic musical instruments and related equipment.